As a long-standing, respected (debatable, heh) member of the Bahamut Endgame Community, I have witnessed every radical change that you, Square Enix, have made to the endgame scene over the past 8 years. I have pursued every activity you have offered us, including Dynamis, Limbus, Sky, Sea, Einherjar, VNM, ZNM and HNM of all different variety. Most of these, at least in their early days, required more than 6 people to efficiently farm. These events were the catalyst for endgame Linkshell growth. These linkshells gave their members a tremendous sense of competition, camaraderie and pride. For most people involved, this was what was fun about endgame. Not only did extremely rare and hard to obtain items like Defending Ring, Ridill, Adaman Hauberk, etc. give your character a boost strength wise, but also gave an even stronger boost to your morale and pride in your character. Showing off your newly obtained Dalmatica or Hauteclaire was the ultimate high.
Unfortunately, it has come to the point where no gear is considered "prestigious". Nothing is overly hard to obtain; there is no one item that will set you apart from the rest of the general population. Even Empyreal Weapons, which were intended to be considered a milestone, are now a commonplace. You are actively working to make our old prestigious gear useable once more, but that is not what I am suggesting here. I am suggesting you take the course of old. Think Chains of Promathia difficulty - unforgiving, harsh, cruel and downright hard. Bring back the competition, bring back the challenge. I am not telling you to return to the 21-24hr HNM camp fests, but I am telling you bring back HNM's that require more than just a NIN, MNK and WHM to kill. Make PLD's desired again. Give BLM's a seat at the table for more than just activating yellow !!'s. Get ALL JOBS involved - none of this "MNK and WHM can kill everything" nonsense. Create a need for an Alliance other than letting 12 level 30's leech experience in Abyssea.
I understand the need and want for low-man operations at this stage in FFXI's life, but that isn't for everybody and quite frankly, it's nothing for people to make an Empyreal Weapon every 6 days and I doubt that is how you intended it to be. Abyssea has already taken its course; but it is my sincerest wish that life after Abyssea is challenging and competitive and linkshell-oriented in nature. I think I speak for a good portion of people who participate in endgame when I say that FFXI is now too dull and too easy.
I hope my suggestions can be taken a little more seriously than some of these generic "make stuff other than abyssea" topics or some of the unrealistic, dream topics that people have been posted. I know for a fact what I am asking is well within your power to achieve. I have outlined specifically what is missing from endgame: challenge. If you can reincorporate challenge and a need for actual skill to down enemies, then I think you'll see a renaissance of the things that made Final Fantasy XI great.
- Belkin of Bahamut