Ok this is for the PVPers. The reason there isn't a very active PvP system inside FFXI is that the jobs are balanced for PvE and would require a major overhaul to make it otherwise. There are just certain combinations that are absolutely broken.
RDM/BLM for example. Strongest PvP job in the game. They do to you the exact same thing they did to Genbu, Suzako and every other NM before SE made everything immune to enfeebles.
Open with Sleepga (no shadows and your slept for at least 2~3s for a DoT to kick in)
Silence (no more shadows until you pop an echo)
Sab Paralyze II (ridiculously potent on non HNMs)
Sleep (2~3 more seconds)
Gravity
Slow II (mess up your utsu timer and another thing to blow a remedy on)
Poison II (if your using poison pots, otherwise don't use this)
Then start spamming Drain / Aspir along with Bind and an occasional nuke. Bleed the player dry while keeping them at max distanced and fully enfeebled. And once the RDM is fully buffed their pretty impossible to kill quickly.
It's cheap, it's dirty and it'll piss of anyone your PvPing against, but it's effective vs every job combo in the game.
Want it faster? Then do BLU/anything. The basically just stun lock you while they zerg down your HP.
Sandspin (no more shadows)
Disseverment (high damage, 18hp/tick poison)
Head Butt
CA Efflux Q.Continum (ridiculously high damage)
Sudden Lunge
Goblin Rush
Head Butt
Disseverment
Whirl of Rage
Head Butt
And so on and so forth, they even have frypan and another magic based aoe stun, just as backup. If things turn badly they can use regurgitation for damage + bind effect and run away. Cannonball is an effective long range damage maneuver and they can self heal. Only two jobs I've known to survive a BLU zerg, PLD and RDM.
So there you have it, all PvP would break down to RDM, BLU, and PLD.

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