Data on whether they're fine with it or data on why it's the lowest timesink? If it's the first, well, because they didn't respond yet? If it's the latter...
From the thread title: 8 hour pop. And they're complaining about this as one of the worst cases. Average probably 2~3 hours (for me personally it was hardly ever two hours and I've done three Empyrean weapons up to the VNM path). But for good measure, let's say 4 hours on average. There's 21 NM kills required before the VNM trials. Let's say you're doing three Empyrean weapons. That's 84 hours invested in this. If you're dedicated enough to work on an Empyrean weapon in the first place, I'd say you can get that done in two weeks easily (six hours daily). Lazy students like myself could do it in four days, and to show that these numbers are retardedly high for averages, I finished all of mine in about two days.
But doesn't matter, let's stick to two weeks. Now, if you can only invest 6h/day, how long do you figure the rest of that one Empyrean weapon alone will take you (not counting the last trial)?
How long does it take to get +1 gear for one of your job? +2 gear?
How long does it take to make a trial weapon (+3)?
How long does it take to get a specific item you're after from Dynamis? Nyzul? Sea? Sky? Einherjar? Salvage?
How long does it take you to camp NMs for drops instead of mere kills?
Or to put it very simply: Two weeks out of your entire FFXI career (let's be gentle and say two years) is 2% of your playtime.
Now while you ponder this data, try to think about how this would translate if you want more accurate results, and adjusted the numbers as such. 2h average on NM kills, 8h daily play time, playing for 6 years equal about 0.2% of your playtime. Another thing worth pondering is the fact that you can do most of those afk or asleep if you're in a party with others, again reducing a lot of the time you need to invest in this to the point that it becomes negligible.
The ones saying SE shouldn't have put the trials on NM kills are the only justifiable ones I've heard. That was a stupid decision on SE's part, but you can see why they did it (generic content, ease of development). However, "fixing" repop times, as many suggest, is not, because they're not broken. The repop time is so NMs cannot be spammed (which happened to coincide with SE's longevity plan for trial weapons). Now trials just suffer from a game mechanic that wasn't intended for them, and changing it for trials would override the previous logic used to install this delay in the first place. That doesn't make it better for people pursuing trials, but since it's not so bad to begin with I don't see what the fuss is about. It's not like you're doing ten Empyrean weapon trials, and if you, you really have no reason whatsoever to complain about time sinks.


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