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  1. #111
    Player Selzak's Avatar
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    Mar 2011
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    Bastok (Bismarck)
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    364
    Quote Originally Posted by Xellith View Post
    Standing around for 1 hour+ killing the same monster every 5 mins or whatever its repop is, over and over again and then spending 10-30 seconds in the actual fight is hard mode? Are you fu**ing kidding me?

    NM spawn time's are there to slow you down. That is all. They are not there for the challenge. You seriously think its challenging to see who has the most patience/no social life? Are you stupid or something?
    I insinuated that it wasn't that hard, and was a necessity for the game to function properly.

    Just because something doesn't really require skill doesn't mean that it's not hard to do; so yes, camping an NM with a long spawn window is hard (it requires patience/willingness/want). Something has to be there to make it so that not every single person has the best weapons, otherwise the whole concept of "loot" or "treasure" which drives MMOs falls apart since everyone has whatever they want. What's the point of having special, rare items in the game if it all just requires an afternoon to acquire? That's very short-sighted and completely missing the grand scheme of things.

    You don't have to do everything in one sitting- I'm building an Apocalypse and making a ton of gil right now by playing ~2hours a day (every other day) doing Dynamis on BST. My playtime is pretty limited and I get in 10 hours a week if I'm lucky. In several months when I'm about halfway done with my relic weapon and have a chunk of gil stored away, some other player who spends all day standing in Port Jeuno might say I have no social life...I guess I will just be the "stupid" one with no life and enjoy my time while he spends his complaining.

    If you want to acquire "elite" items in post Abyssea FFXI, you can do it on your own sweet time- but you do have to put in that effort. If you don't want to put in that effort (either in small spurts over a long time or long sittings in a shorter time) then you are part of the bigger piece of the pie that makes the smaller piece feel accomplished. If that Empyrean/Mythic/Relic weapon isn't earned, then you don't feel anything when you finally do get it. If you don't think that's the way it should work, then just play on the Test Server.
    (0)
    Last edited by Selzak; 12-04-2011 at 12:22 PM.

  2. #112
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    Quote Originally Posted by Soranika View Post
    Wow, I can't comment without sticking my foot in my mouth but the responses are hilarious. I will say this, you don't have to do the trials, SE isn't forcing you to complete them. Nor are they firing those who do to camp out on hours on end to finish a trial in one sitting. That's a personal choice if you want to stick it out and test your luck.
    No one's forcing us to keep playing FFXI either. Bad game design will naturally drive off players, and your solution is to do nothing? Because that makes a whole lot of sense.
    (3)

  3. #113
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Selzak View Post
    I insinuated that it wasn't that hard, and was a necessity for the game to function properly.

    Just because something doesn't really require skill doesn't mean that it's not hard to do; so yes, camping an NM with a long spawn window is hard (it requires patience/willingness/want). Something has to be there to make it so that not every single person has the best weapons, otherwise the whole concept of "loot" or "treasure" which drives MMOs falls apart since everyone has whatever they want. What's the point of having special, rare items in the game if it all just requires an afternoon to acquire? That's very short-sighted and completely missing the grand scheme of things.

    You don't have to do everything in one sitting- I'm building an Apocalypse and making a ton of gil right now by playing ~2hours a day (every other day) doing Dynamis on BST. My playtime is pretty limited and I get in 10 hours a week if I'm lucky. In several months when I'm about halfway done with my relic weapon and have a chunk of gil stored away, some other player who spends all day standing in Port Jeuno might say I have no social life...I guess I will just be the "stupid" one with no life and enjoy my time while he spends his complaining.

    If you want to acquire "elite" items in post Abyssea FFXI, you can do it on your own sweet time- but you do have to put in that effort. If you don't want to put in that effort (either in small spurts over a long time or long sittings in a shorter time) then you are part of the bigger piece of the pie that makes the smaller piece feel accomplished. If you don't think that's the way it should work, then just play on the Test Server.
    No one asked for them to be easier guy. We want them to be different, so we can play to earn the weapons, instead of standing around to earn the weapons. You could have saved yourself the time of writing that essay, and just left it at the first HURDURRR! post that you wrote.
    (4)

  4. #114
    Player Selzak's Avatar
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    Mar 2011
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    Bastok (Bismarck)
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    Quote Originally Posted by FrankReynolds View Post
    No one asked for them to be easier guy. We want them to be different, so we can play to earn the weapons, instead of standing around to earn the weapons. You could have saved yourself the time of writing that essay, and just left it at the first HURDURRR! post that you wrote.
    How should they be different and not easier then? Because it looks like someone (the OP) has, in fact, asked for them to be easier by making the process faster so that he doesn't run as high of a risk of his party killing the NM while he D/C's. You know...because FFXI is too hard.
    (0)
    Last edited by Selzak; 12-04-2011 at 12:32 PM.

  5. #115
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    Quote Originally Posted by Selzak View Post
    How should they be different and not easier then? Because it looks like someone (the OP) has, in fact, asked for them to be easier by making the process faster so that he doesn't run as high of a risk of his party killing the NM while he D/C's. You know...because FFXI is too hard.
    X hours of actively doing something to make progress instead of X hours of sitting with your thumb up your ass waiting for NMs to pop.
    (5)

  6. #116
    Player Sonshou's Avatar
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    Mar 2011
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    72
    Character
    Sonshou
    World
    Quetzalcoatl
    Main Class
    DRG Lv 98
    I made a post else where for a way to shorten the NM camp for magian trial. But didn't get many response. I think it is lost in the sea of posts.
    (0)

  7. #117
    Player Selzak's Avatar
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    Mar 2011
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    Bastok (Bismarck)
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    Quote Originally Posted by cidbahamut View Post
    X hours of actively doing something to make progress instead of X hours of sitting with your thumb up your ass waiting for NMs to pop.
    I prefer the latter since "actively" amounts to sitting with your thumb up your ass performing repetitive tasks and you don't have to have your thumb in your ass while you're waiting for an NM to spawn.
    (0)

  8. #118
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    You are the exception then.
    (1)

  9. #119
    Player Camiie's Avatar
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    Mar 2011
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    Bastok
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    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Selzak View Post
    I insinuated that it wasn't that hard, and was a necessity for the game to function properly.
    But it's not. Just because it's the way SE does it doesn't mean it's the only viable way. People often seem to think that SE's way is the only way to run an MMO, but it's not. It's certainly not the most successful way that's for sure. I agree that they do get some things right, and I stay for those things. This particular set of trials is not "right" in my opinion so I'd like to see some sort of compromise between what we have now and what I think would be better.


    Just because something doesn't really require skill doesn't mean that it's not hard to do; so yes, camping an NM with a long spawn window is hard (it requires patience/willingness/want).

    It requires a wiki, luck, the ability to move, target, and choose attack. Or it requires other people there to kill it on your behalf while you are afk.

    Something has to be there to make it so that not every single person has the best weapons, otherwise the whole concept of "loot" or "treasure" which drives MMOs falls apart since everyone has whatever they want. What's the point of having special, rare items in the game if it all just requires an afternoon to acquire? That's very short-sighted and completely missing the grand scheme of things.

    Let me ask you, would you still try to get the best gear you possibly could even if everyone else had it? I would. I want to improve myself, not improve myself in comparison to others. I don't care about being rare or common. I just care about being better today than I was yesterday.

    And please don't resort to hyperbole. No one is asking for empyreans to be completable in a single day from start to finish. What I want is a more active experience. It's not about the time spent, it's HOW it's spent. I wouldn't care if it took longer! Heck if I was having fun doing one weapon, I'd be more inclined to spend more time doing more weapons! Can you imagine? Spending more time playing the game... and being happier doing so! I don't see how that's not a win-win situation.


    You don't have to do everything in one sitting- I'm building an Apocalypse and making a ton of gil right now by playing ~2hours a day (every other day) doing Dynamis on BST. My playtime is pretty limited and I get in 10 hours a week if I'm lucky. In several months when I'm about halfway done with my relic weapon and have a chunk of gil stored away, some other player who spends all day standing in Port Jeuno might say I have no social life...I guess I will just be the "stupid" one with no life and enjoy my time while he spends his complaining.

    I applaud you for your progress on your weapon! It's a shame Empyreans don't work the same way. I can't hop into Dynamis and plow through mobs for currency to build an empy. I wish I could. It'd be a lot more fun that way.


    If you want to acquire "elite" items in post Abyssea FFXI, you can do it on your own sweet time- but you do have to put in that effort. If you don't want to put in that effort (either in small spurts over a long time or long sittings in a shorter time) then you are part of the bigger piece of the pie that makes the smaller piece feel accomplished. If that Empyrean/Mythic/Relic weapon isn't earned, then you don't feel anything when you finally do get it. If you don't think that's the way it should work, then just play on the Test Server.

    No one is asking for them not to be earned. What they're asking for is a way that feels more involved, interactive, and challenging. They want a way to do it that doesn't FEEL like a waste of time. They want a way they can do on their own time like you can with your Apocalypse. They don't have that with Empyreans. The very concept of NMs with random pop conditions flies in the face of that. It doesn't have to be that way. SE just needs to start thinking outside their own little box.
    (3)

  10. #120
    Player Meyi's Avatar
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    Mar 2011
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    Seraph/Bismarck
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    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Selzak View Post
    You don't have to do everything in one sitting- I'm building an Apocalypse and making a ton of gil right now by playing ~2hours a day (every other day) doing Dynamis on BST. My playtime is pretty limited and I get in 10 hours a week if I'm lucky. In several months when I'm about halfway done with my relic weapon and have a chunk of gil stored away, some other player who spends all day standing in Port Jeuno might say I have no social life...I guess I will just be the "stupid" one with no life and enjoy my time while he spends his complaining.

    If you want to acquire "elite" items in post Abyssea FFXI, you can do it on your own sweet time- but you do have to put in that effort. If you don't want to put in that effort (either in small spurts over a long time or long sittings in a shorter time) then you are part of the bigger piece of the pie that makes the smaller piece feel accomplished. If that Empyrean/Mythic/Relic weapon isn't earned, then you don't feel anything when you finally do get it. If you don't think that's the way it should work, then just play on the Test Server.
    I bolded things I found important to respond to.

    You're insinuating that because someone doesn't want to put all 10 hours of their playtime into one sitting to camp ONE pop for their trial, that they are lazy. You, on the other hand, are able to acquire your dream gear (Apocalypse) by spending 10 hours actually working towards your goal. If you log out prematurely, at least you have been somewhat productive in that one session. However, someone who is camping a lottery spawn NM may have to leave, and, after two hours of sitting around waiting for the monsters, leave with no progress on their weapon.

    How is it fair to accuse them of being lazy? How is it fair to accuse them of wanting the easy way?

    All people are wanting is to have the same opportunity to build their weapon as you have; to spend some time on it, every day, and have the progress to show for their work. You collect currency, but they could collect monster kills or some other item to show their dedication. Lottery Spawns are not fair, and not equal, because they are so random.

    Be thankful at least your weapon of choice can be worked on whenever you have the time for it.
    (6)

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