I think people are confusing 'wanting fun' with 'wanting things handed to them'. These are actually reciprocals of each other, as the more spoon fed an activity is, the less enjoyable it becomes. So can we try to break the association of wanting fun in a video game equaling wanting everything spoon fed?
Those trials are boring. Earlier in this topic someone made a decent argument; why should we be expected to play other games to pass time in this one? This game should be fun to play on its own, from the moment we log in to the moment we log out. Periods of stagnation and boredom should be minimum in a video game designed for entertainment. It's not as if we gain anything else from this game; it doesn't pay the bills, it doesn't put food on the table, it's just here for enjoyment.
If anyone ever feels superior to someone else because of accomplishments in a video game, then I feel sorry for them. Every player is different with their own lifestyles and own busy schedules. Some people have more time than others. Some people have more enjoyment out of beefing up their character to the best potential. But there's nothing wrong with anyone wanting fun in a media designed to provide fun.
Perhaps Square Enix could provide another leg for these trials? Something like killing a bunch of a specific monster. That way you could either go the 'fast' route of NM hunting (because lottery pops can get lucky), or the guaranteed route of monster slashing.

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