All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
I hate these nms as much as anyone but if not for this kind of system they would of made it kill Fafnir x10 times or something, they could of been a lot more brutal with them. I do agree they should all take no longer than 4 hours though, wasting the entire day getting 1 nm is pretty frigging stupid.
I can see it now.... (new changes to all nm's: All nm's are now able to be spawned by clicking a ??? with the correct pop item in your possession)
/sigh
While timed spawn/windowed nm's annoy everyone (I still hate Charby) if they mash the easy-button on everything, what would be the point in playing and what pride would anyone have for 'any' of their accomplishments?
There is "making the game to easy" and "wasting time on camping a NM"
Very few of this NMs drop anything thats worth it, so you can at least be sure there are no item campers.
Some NMs share trials, and there still are douches that wont team up with you.
Some NMs have a HUGE roaming area, so while you are at the one edge of it, there is a possibility it spawns on the other side, and maybe even is killed by some passer by.
To make this more easy, and less annoying, they could at least take nms with smaller roaming areas. It would be awesome if you had a hint section in the moogle almanach when it was last killed/if it is about to reappear/if it just was killed.
I knew a "botter" (SE got him good and banned him, serves him right, didnt go NM hunting with him very often because I dislike cheaters) that somehow knew where the NMs deathspot was and most of the time, and saif it this spot dissapears, pop time is near. So the game does seem to have this data somewhere.
Why not make it like this:
Its not about to spawn soon: It seems like something evil is lurking in the shadows.
It is spawned: Take care, something evil is roaming freely.
It got killed very recently: The evil has been purged.
Longer time to spawn: The shadows grow darker and the feeling of dread is rising.
Drooling Daisy, took 4-6 hours per kill. Also, if you dare go afk, either Simurgh will pop on top of you and kill you, or someone looking for Simurgh sees Daisy and kills it for lols while waiting for Sim to pop. Or if you are REALLY unlucky, Simurgh pops on you WHILE fighting DD, and when you get back to the camp after HPing, DD was killed by someone who just started the trail and saw it up.
I don't expect trials to be over in 5 minutes, but some trials take more time then the rest of the trial chain combined...
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
The problem is not with the NMs, but with SE's choice of basing their trials on that. SE's choice of artificially increasing this game's lifetime just happened to overlap with another aspect of the game. Doesn't make it better, but this isn't that huge of an issue. Even if it takes two weeks to camp all trial NMs in a path, it's still not bad, considering the reward you're getting.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
TL;DR all posts except OP and need to get back to bed, but I'll just quickly say that once upon a time these NMs might have been meant as a "stumble upon" deal due to the lottery system, these days using them for trials and keeping them as is on their timers is blatantly whoring our time for long hours. Or maybe they've always served this purpose and that nice little message we see every... EVERY SINGLE TIME we log into the damn game about having a life outside of the game, has been utter bullcrap.
Spending any longer than 3 hours per pop is very unnecessary. People thought they knew the NM lottery system in this game with their lame LL and VE camping. They thought that maybe Chary was one of the few awful ones. Well, welcome to reality. The NMs that have drops we care nothing about has the longest spawn timers EVER. The hardest part about magian weapons. Yep. Can't wait to do another run on nin for the same NMs I did for war.
Regular "John" Doe - Not on the Community Team
Normally agree with your post, well a good number of them, but can't with this one.
@1 Yes, some of the NMs in the physical trials can pop back to back. I know for a certainty that the dhamel in Tahrongi Canyon and Bugbear Strongman can. These two NMs can both have lengthy periods of time between spawns, but with the way their multiple PHs are handled; sometimes the heavens will align and you can get lucky.
and
@2 Drooling Daisy, a NM i had the misfortune of having to camp. This NM is just dumb when it comes to repopping. There is only the one PH and the repop window starts 1 hour after ToD...but can be as long as 8+ hours. For me pops 1 and 2 were each right at an hour. But for # 3, i literally fell asleep on the JP who had partnered with me about 2 hrs in, woke-up some 5 hrs later and still had to wait over an hour for that damned NM to finally pop.
I know i was extremely unlucky on that pop # 3,, because i have since started a multi-attack sword as well and all three pops went like clockwork.
As to DC's, no they aren't all SE's fault. But by that same token they aren't always not SE's fault either. Can't just give SE a blanket pass, because with the download speed i have there is no reason a connection optimized for 56k should DC as often as it does.
The red text means he's mad.
"How do I lock threads?"
Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.
"How do I lock threads?"
Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.
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