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  1. #1
    Player Nightfox's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    49
    Character
    Nightfox
    World
    Cerberus
    Main Class
    RUN Lv 99

    [Dev1049] New Weapon Skills

    Here are some ideas on weapon skills. The goal was to make sure every type of weapon had one critical and one elemental property to each type of weapon. Also, to keep balance and not overpower one weapon:

    Archery:

    • Delivers a 2-hit attack, ammunition permitting, critical hit varies with TP.

    Axe:

    • An inaccurate single hit attack which deals double damage, accuracy varies with TP

    Club:

    • Deals a 2-hit attack, damage varies with TP

    Dagger:

    • Single hit attack, critical hit varies with TP

    Great Axe:

    • Single hit attack which deals earth elemental damage, damage varies with TP

    Great Katana:

    • A single hit attack, critical hit varies with TP.

    Great Sword:

    • Delivers a 3-hit attack, critical hit varies with TP.

    Hand-to-Hand:

    • 2-hit attack which deals water elemental damage.

    Katana:

    • A four-hit attack, critical hit varies with TP.

    Marksmanship:

    • Delivers a 2-hit attack, ammunition permitting, critical hit varies with TP.

    Polearm:

    • Deals lightning elemental damage, damage varies with TP.

    Scythe:

    • Deals a 3-hit attack, critical hit varies with TP.

    Staff:

    • Single hit attack, critical hit varies with TP.

    Sword:

    • Deals a 2-hit attack, damage varies with TP.
    (0)
    Last edited by Nightfox; 11-28-2011 at 07:02 AM.