WAR
(retalation) - overpowered, in my opinion. 100% is far too high. Chloris would be dead in 3 seconds flat after she uses Hundred Fists. (not that it doesn't already happen).
(DA rate) - that's a nice touch. Would pair with Mighty strikes nicely.
MNK -
(counter) not as overpowered as WAR. MNK doesn't get TP from counter so I say maybe.. Would prefer a 2hr that increases guard rate substancially (not 100% of course, even 50% would be ok).
(subtle blow) mehh I don't dig it. So for 8 secs your counters don't feed TP? followed by a Subtle Blow boost? meh !
WHM - love it. good stuff.
BLM - yes & yes to the first two. As for the AM3's - They should be new merits to begin with - but please don't add them as VW procs. We want to be able to choose a couple of powerful nukes, not have to unlock 6 weak ones... As for Ultima - yes have wanted that for years.
RDM - Infinite stoneskin with perma refresh? Can hold anything for the 5 mins it's up. Not sure about that one. As for additional spells - I think your list is as comprehensive as SE's ideas on RDM spells right now. Have seen videos of Bio, Dia and Poison V (which look damn cool by the way). Pitty they never actually added them.
THF - yep
PLD - yep
DRK -
(doom) - as said, Doom seems all well and good but it's pretty dirt for players to use. On any mob that it can actually proc on - they are dead before the 10 seconds is up anyway.
(dt > tp) I like this one. Don't know enough about DRK to have any major opinion about it.
BRD - don't know enough about the job to offer feedback.
RNG -
(rapid shot?) guessing by this you mean 100% proc on rapid shot? If so then I dig it.
(sweet spot) yep. The distance bonus (since we are rangers after all) is always a nice bonus. Anything that ehnaces this is good.
SAM - yep
NIN -
(nin. tool expert.) Borrrrring. Couldn't care less about saving gil. As for it lasting 1 min - sure you could throw out all your enfeebs, recast utsu a few times, do the ele wheel maybe twice? That will save what, 10 tools total - even if you spam spells? Hmm I personally wouldn't bother with it.
(extra spells) Utsu: San not really needed (we have 2 spells on 25 sec recast timers for that). The others sound cool.
DRG -
(breath) - so your saying you can honestly spam healing breath for a whole minute? DRG healer anyone?
(cover) - I would rather the opposite, damage dealt to the Wyvern is dealt to the master. Sick of wyvern getting 1-shot in voidwatch when going in for a breath attack.
DNC -
(flourishes) - yes.
(dances) A few seem kinda cool. I like the step.
All in all, pretty solid suggestions. Posted my opinions on them obviously.


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