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    Player Nightfox's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    49
    Character
    Nightfox
    World
    Cerberus
    Main Class
    RUN Lv 99

    [dev1058] Merit Point Two-Hour Abilities

    Here are some ideas for new merit 2hr job abilities (only posted for jobs I have leveled or have experience on):

    Warrior:

    • Grants the effect of “Retaliation”, effect is enhanced and user will receive no damage upon successful counter. (2 min)

    Increases “Retaliation” proc rate by 2, and duration by 5 seconds.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Proc Rate +2, Duration +5s
    Level 3: (8 MP) Proc Rate +4, Duration +10s
    Level 4: (9 MP) Proc Rate +6, Duration +15s
    Level 5: (10 MP) Proc Rate +8, Duration +20s

    • Double Attack rate increased. (1 min)

    Increase Double Attack rate by 3%, and duration by 5 seconds.

    Level 1: (6 MP) ----
    Level 2: (7 MP) DA +3%, Duration +5s
    Level 3: (8 MP) DA +6%, Duration +10s
    Level 4: (9 MP) DA +9%, Duration +20s
    Level 5: (10 MP) DA +12%, Duration +25s


    Monk:

    • User will be able to counter every melee attack. (1 min)

    Increases duration by 2 seconds. Final level will allow counterattacks to deal double damage.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Duration +2s
    Level 3: (8 MP) Duration +4s
    Level 4: (9 MP) Duration +6s
    Level 5: (10 MP) Deals Double Damage

    • Attacks will not give an enemy TP. (1 min)

    Increases duration by 2 seconds. Final level grants the effect of “Subtle Blow” proportionate to the number of countered attacks while this ability is in effect. “Subtle Blow” is granted after the ability successfully wears.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Duration +2s
    Level 3: (8 MP) Duration +4s
    Level 4: (9 MP) Duration +6s
    Level 5: (10 MP) Duration +8, Grants “Subtle Blow” Effect


    White Mage:

    • Party members will receive the effect of Regen, Reraise, and Magic Defense Bonus for an extended duration. (Reraise 2hrs, Other effects 8 min)

    Attack will be increased for 2nd level, defense will be increased for 3rd level, and Magic Attack will be increased for 4th level, and grants the effect of “Regain” for the final level.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Increases Attack
    Level 3: (8 MP) Increases Defense
    Level 4: (9 MP) Increases Magic Attack
    Level 5: (10 MP) Grants “Regain” Effect

    • Allows access to a forbidden spell. (2 min)
    o Deals massive light damage to enemies within range and drastically decreases their Magic Attack, Magic Defense, INT and MND.

    Increases light damage by 5, magic accuracy by 2, and increases duration of negative effect by 5 seconds.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Damage 5, Mag. Acc +2, and Duration +5s
    Level 3: (8 MP) Damage 10, Mag. Acc +4, and Duration +10s
    Level 4: (9 MP) Damage 15, Mag. Acc +6, and Duration +15s
    Level 5: (10 MP) Damage 20, Mag. Acc +8, and Duration +20s

    Black Mage:

    • All elemental magic will critical. (2 min)

    Enhances Magic Attack by 3 and Magic Accuracy by 2, and decreases Enmity by 5.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Mag. Atk +3, Mag. Acc +2, Enmity -5
    Level 3: (8 MP) Mag. Atk +6, Mag. Acc +4, Enmity -10
    Level 4: (9 MP) Mag. Atk +9, Mag. Acc +6, Enmity -15
    Level 5: (10 MP) Mag. Atk +12, Mag. Acc +8, Enmity -20

    • Allows access to additional elemental magic. (3 min)

    Increases “Conserve MP” by 2 and stat reduction by 2, final level will allow access to an extra spell.

    Flare III – Deals fire elemental damage and lowers enemies STR.
    Flood III – Deals water elemental damage and lowers enemies MND.
    Tornado III – Deals wind elemental damage and lowers enemies AGI.
    Quake III – Deals earth elemental damage and lowers enemies VIT.
    Burst III – Deals lightning elemental damage and lowers enemies DEX.
    Freeze III – Deals ice elemental damage and lowers enemies INT.
    ** Ultima – Deals massive non-elemental damage. Lowers enemy’s stats by 10%.

    Level 1: (6 MP) ----
    Level 2: (7 MP) “Conserve MP” +2, Status Reduction -2
    Level 3: (8 MP) “Conserve MP” +4, Status Reduction -4
    Level 4: (9 MP) “Conserve MP” +6, Status Reduction -6
    Level 5: (10 MP ) “Conserve MP” +8, Access to “Ultima”, Status Reduction -8

    Red Mage:

    • All enhancing magic duration will be tripled, and casting time eliminated. (5 min)

    Duration increased by 10 seconds, MP gradually increases while ability is in effect.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Duration +10s, MP regenerated +1/tk
    Level 3: (8 MP) Duration +20s, MP regenerated +2/tk
    Level 4: (9 MP) Duration +30s, MP regenerated +3/tk
    Level 5: (10 MP) Duration +40s, MP regenerated +4/tk

    • Grants access to additional enhancements spells. (3 min)

    Increases effect of spells gained from this effect by 1, Duration of spells increased by 30s.

    Bravery – Increases attack by 5% and enhances critical hit rate.
    Faith – Increases magic attack by 5% and enhances magic critical hit rate.
    Refresh III – Restores MP over time. (9MP/tk)

    Level 1: (6 MP) ----
    Level 2: (7 MP) Spell effects +1, Spell Duration +30s
    Level 3: (8 MP) Spell effects +2, Spell Duration +60s
    Level 4: (9 MP) Spell effects +3, Spell Duration +90s
    Level 5: (10 MP) Spell effects +4, Spell Duration +120s


    Thief:
    • Treasure Hunter efficiency increased. (3 min)

    Increases treasure hunter process rate by 5%, final level increases Treasure Hunter effect +1

    Level 1: (6 MP) ----
    Level 2: (7 MP) Treasure Hunter process rate +5%
    Level 3: (8 MP) Treasure Hunter process rate +10%
    Level 4: (9 MP) Treasure Hunter process rate +15%
    Level 5: (10 MP) Treasure Hunter process rate +20%, "Treasure Hunter" +1


    • “Sneak Attack” and “Trick Attack” will be granted, augmented with severe damage, and remain in effect for the duration of the ability. (1 min)

    Increases “Severe Damage” by 1. Duration increased by 4 seconds.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Severe Damage +1, Duration +4s
    Level 3: (8 MP) Severe Damage +2, Duration +8s
    Level 4: (9 MP) Severe Damage +3, Duration +12s
    Level 5: (10 MP) Severe Damage +4, Duration +15s

    Paladin:

    • Eliminates hate reduction upon being hit. Melee attacks generate more enmity. (2 min)

    Increases enmity gain by 5 and duration increased by 5 seconds.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Enmity +5, Duration +5s
    Level 3: (8 MP) Enmity +10, Duration +10s
    Level 4: (9 MP) Enmity +15, Duration +15s
    Level 5: (10 MP) Enmity +20, Duration +20s

    • Nullifies all magical damage, Enmity drastically increased upon use. (2 min)

    Enmity increased by +15, final level will absorb half of the magical damage casted on the user.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Enmity +15
    Level 3: (8 MP) Enmity +30
    Level 4: (9 MP) Enmity +45
    Level 5: (10 MP) Enmity +60, Absorb 1/2 Magical Damage

    Dark Knight:

    • Grants the effect of “Doom” on melee attacks. (5 min)

    Proc rate increased by 2%, duration increased by 5 seconds.

    Level 1: (6 MP) ----
    Level 2: (7 MP) “Doom” Proc Rate +2%, Duration +5s
    Level 3: (8 MP) “Doom” Proc Rate +4%, Duration +10s
    Level 4: (9 MP) “Doom” Proc Rate +6%, Duration +15s
    Level 5: (10 MP) “Doom” Proc Rate +8%, Duration +20s

    • Converts damage taken to TP. (2 min)

    Duration increased by 6 seconds, Increases TP gained by 1.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Duration +6s, TP gained +1
    Level 3: (8 MP) Duration +12s, TP gained +2
    Level 4: (9 MP) Duration +18s, TP gained +3
    Level 5: (10 MP) Duration +24s, TP gained +4


    Beastmaster:

    • Allows you to call upon a powerful beast. (5min, or until beast is called)

    VagariousXzo’Ghrah – ‘Ghrah luminion that specializes in different abilities and traits depending on the form it takes.

    When this is summoned, new Pet Commands are granted:

    “Shift Pierce” – Spider Form
    “Shift Blunt” – Bird Form
    “Shift Slash” – Hume Form
    “Shift Magic” – Ball Form

    Ball Form – Uses various magical attacks including Tier V and AMII.

    Bird Form – Uses blunt physical attacks and abilities.

    Spider Form – Uses piercing physical attacks and abilities.

    Hume Form – Uses slashing physical attacks and abilities.


    DurableDrakor – Wyrm that can shift from attack and defense depending on order given.

    When this is summoned, new Pet Commands are granted:

    “Offensive” – Attack Mode
    “Defensive” – Defend Mode
    “Healing” – Assist Mode

    Offensive – Uses various wyrm attacks and abilities, gains a slight passive “Regain” effect. Does not cast spells.

    Defensive – Only uses auto-attack, gains a “damage taken –“effect and a slight passive “Regen” effect. Occasionally casts enhancement spells.

    Healing – Does not attack or use offensive abilities. Gains a massive “Magic Def Bonus” and focuses on healing and enhancement spells. Gains a slight passive “Refresh” effect.


    CauterizingCaturae – Uses various caturae attacks and abilities.

    When this is summoned, new Pet Commands are granted:

    “Morph” – Changes Form

    Morph – Changes form between Raja, Rani, Sippoy, Iratham, Yaanei, and Kutharei, inherits abilities based on the form it takes.

    Some abilities and attributes of caturae copies are not as strong as the original.

    Level 1 grants access to “VagariousXzo’Ghrah”, level 3 grants access to “DurableDrakor”, and level 5 grants access to “CauterizingCaturae”.

    Level 1: (6 MP) “VagariousXzo’Ghrah”
    Level 2: (7 MP) ---
    Level 3: (8 MP) “DurableDrakor”
    Level 4: (9 MP) ---
    Level 5: (10 MP) “CauterizingCaturae”


    • User will be able to intimidate the enemy at an increased rate, summoned pet will receive a potent “Regen” effect for the remainder of the ability. (1 min)

    Base Rate: Intimidation 20%, “Regen” 10hp/tk

    Increases Intimidation rate by 10% and “Regen” effect by 10hp/tk.

    Level 1: (6 MP) ---
    Level 2: (7 MP) Intimidation Rate: 30% “Regen” 20hp/tk
    Level 3: (8 MP) Intimidation Rate: 40% “Regen” 30hp/tk
    Level 4: (9 MP) Intimidation Rate: 50% “Regen” 40hp/tk
    Level 5: (10 MP) Intimidation Rate: 60%, “Regen” 50hp/tk

    Bard:

    • Song duration will be tripled and casting time eliminated. (5 min)

    Augments songs by adding attributes STR, DEX, AGI, VIT, MND, INT and CHR, increase attributes gained by 3.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Attributes +3
    Level 3: (8 MP) Attributes +6
    Level 4: (9 MP) Attributes +9
    Level 5: (10 MP) Attributes +12

    • Grants access to forbidden songs. (5 min)

    Song Duration increased by 10 seconds.

    Massacre Elegy – Induces slow onto target. (100%)
    Valor Minuet VI – Increases attack. (+90)
    Ascending March – Increases attack speed. (15%)
    Knight’s Minne VI – Increases Defense. (+90)
    Army’s Paeon VII – Gradually increases HP. (7hp/tk)
    Scout’s Prelude – Increases ranged accuracy. (+60)
    Mage’s Ballad IV – Gradually increases MP. (4MP/tk)
    Steel Madrigal – Increases accuracy. (+50)
    Severing Nocturne - Decreases an enemy's magic accuracy and increases its spellcasting time.
    Spiritfoe Mambo – Increases Evasion. (+50)

    Level 1: (6 MP) ----
    Level 2: (7 MP) Song Duration +10s
    Level 3: (8 MP) Song Duration +20s
    Level 4: (9 MP) Song Duration +30s
    Level 5: (10 MP) Song Duration +40s


    Ranger:

    • Ranged attack delay will be eliminated, and enmity suppressed. (2 min)

    Occasionally shoots 2 arrows while in effect, increases proc rate by 5%. Duration increased by 5 seconds.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Proc Rate +5%, Duration +5s
    Level 3: (8 MP) Proc Rate +10%, Duration +10s
    Level 4: (9 MP) Proc Rate +15%, Duration +15s
    Level 5: (10 MP) Proc Rate +20%, Duration +20s

    • A ranged attack performed at any distance will receive the effect of the “sweet spot” (2 min)

    Bonus to ranged attack damage increased by 2%

    Level 1: (6 MP) ----
    Level 2: (7 MP) “Sweet Spot” Bonus damage +2%
    Level 3: (8 MP) “Sweet Spot” Bonus damage +4%
    Level 4: (9 MP) “Sweet Spot” Bonus damage +6%
    Level 5: (10 MP) “Sweet Spot” Bonus damage +8%

    Samurai:

    • “Store TP” enhanced for the remainder of the duration. (1 min)

    Increases “Store TP” by 5, duration increased by 6 seconds.

    Level 1: (6 MP) ----
    Level 2: (7 MP) “Store TP” +5, Duration +6s
    Level 3: (8 MP) “Store TP” +10, Duration +12s
    Level 4: (9 MP) “Store TP” +15, Duration +18s
    Level 5: (10 MP) “Store TP” +20, Duration +24s

    • All weapon skills will be forced to critical for the duration of the effect. (1 min)

    Duration increased by 3 seconds, Increases weapon skill damage by 1%.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Duration +3s, Weapon Skill Damage +1%
    Level 3: (8 MP) Duration +6s, Weapon Skill Damage +2%
    Level 4: (9 MP) Duration +9s, Weapon Skill Damage +3%
    Level 5: (10 MP) Duration +12s, Weapon Skill Damage +4%


    Ninja:
    • All ninjutsu will not consume tools. (1 min)

    Increases ninjutsu damage by 5%, and reduce casting/recast time by 5%.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Ninjutsu Damage +5%, Casting/Recast time -5%
    Level 3: (8 MP) Ninjutsu Damage +10%, Casting/Recast time -10%
    Level 4: (9 MP) Ninjutsu Damage +15%, Casting/Recast time -15%
    Level 5: (10 MP) Ninjutsu Damage +20%, Casting/Recast time -20%

    • Allows access to additional ninjutsu. (1 min)

    Increases ninjustu damage 4 and effects by 1%, requires no tools to cast. Final level increases shadow images by 2 for all utsusemi spells.

    Utsusemi: San – Surrounds the user with shadow images. (5)
    Hikari: Ichi – Deals light elemental damage, inflicts “Slow” and “Paralyze” on target.
    Yami: Ichi – Deals darkness elemental damage, inflicts “Blind” and “Inhibit TP” on target.
    Himitsu: Ichi – User gains the effect of “Store TP”, “Subtle Blow”, “Enmity Plus” and “Critical Hit Rate Plus”.


    Level 1: (6 MP) ----
    Level 2: (7 MP) Ninjutsu Damage +4, Ninjutsu Effect +1%
    Level 3: (8 MP) Ninjutsu Damage +8, Ninjutsu Effect +2%
    Level 4: (9 MP) Ninjutsu Damage +12, Ninjutsu Effect +3%
    Level 5: (10 MP) Ninjutsu Damage +16, Ninjutsu Effect +4%, Shadows +2


    Dragoon:

    • Wyvern breath recast delay will be eliminated. (1 min)

    Increases effects of breaths by 5%, increases duration by 5 seconds.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Breath Potency +5%, Duration +5s
    Level 3: (8 MP) Breath Potency +10%, Duration +10s
    Level 4: (9 MP) Breath Potency +15%, Duration +15s
    Level 5: (10 MP) Breath Potency +20%, Duration +20s

    • Wyvern will gain the effect of “Cover” and “Damage Reduction” and absorb damage dealt towards its master. (2 min)

    Duration increased by 5 seconds, damage taken decreased by 3%.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Duration +5s, Wyvern Damage Taken -3%
    Level 3: (8 MP) Duration +10s, Wyvern Damage Taken -6%
    Level 4: (9 MP) Duration +15s, Wyvern Damage Taken -9%
    Level 5: (10 MP) Duration +20s, Wyvern Damage Taken -12%

    Summoner:

    • Grants party members the effect of “Avatar’s Link”. This effect exhibits a summoned avatar’s passive natural traits and attributes and shares them with party members.(3 min)

    Party Effects:

    Ifrit – Party members will receive resistance against fire elemental magic, increases fire damage, and boosts Attack and STR.

    Garuda - Party members will receive resistance against wind elemental magic, increases wind damage, and boosts Evasion and AGI.

    Shiva - Party members will receive resistance against ice elemental magic, increases ice damage, and boosts Magic Attack and INT.

    Titan - Party members will receive resistance against earth elemental magic, increases earth damage, and boosts Damage Reduction and VIT.

    Leviathan - Party members will receive resistance against water elemental magic, increases water damage, gradually increases HP, boosts resistance to negative ailments, and increases MND.

    Ramuh - Party members will receive resistance against lightning elemental magic, increases lightning damage, and boosts Critical Hit Rate and DEX.

    Fenrir - Party members will receive resistance against darkness elemental magic, increases darkness damage, and boosts Accuracy and Magic Evasion.

    Diabolos - Party members will receive resistance against darkness elemental magic, increases darkness damage, boosts Magic Defense, and increases MP gradually.

    Effects boosted by 2% and duration by 10 seconds.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Effects +2%, Duration +10
    Level 3: (8 MP) Effects +4%, Duration +20
    Level 4: (9 MP) Effects +6%, Duration +30
    Level 5: (10 MP) Effects +8%, Duration +40

    • Grants access to additional summons. (1 min, or until summon uses ability)

    Phoenix (“Rebirth Flame”) - Raises party members in area of effect and abolishes “Weakness” effect.

    Bahamut (“Giga Flare”) - Deals massive non-elemental damage to enemies in area of effect and inflicts “Doom”, “Plague”, or “Amnesia”.

    Unicorn (“Healing Horn”) - Restores all party members HP and TP.

    Hades (“Black Cauldron”) - Deals darkness elemental damage and inflict “Slow”, “Poison”, “Bio”, “Silence”, “Paralyze” and “Addle” on enemies within area of effect.

    First merit point grants access to “Unicorn”, 2nd and 3rd grants access to “Hades”, 4th grants access to “Bahamut”, and fifth grants access to “Phoenix”.

    Level 1: (6 MP) Unicorn
    Level 2: (7 MP) Hades
    Level 3: (8 MP) “ ”
    Level 4: (9 MP) Bahamut
    Level 5: (10 MP) Phoenix


    Blue Mage:

    • User is enhanced with “Conserve MP” and Regain. All enhancing and healing spells will be converted to area of effect, and physical and magical spell power boosted. (1 min)

    “Conserve MP” increased by 3, TP recovered increased by 1, and Spell Potency increased by 4.

    Level 1: (6 MP) ---
    Level 2: (7 MP) “Conserve MP” +3, Regain +1, Spell Potency +4
    Level 3: (8 MP) “Conserve MP” +6, Regain +2, Spell Potency +8
    Level 4: (9 MP) “Conserve MP” +9, Regain +3, Spell Potency +12
    Level 5: (10 MP) “Conserve MP” +12, Regain +4, Spell Potency +15


    • User is enhanced with “Trait Inheritance”, recast delay, and spell cost is reduced. (1 min)

    Trait Inheritance:

    All possible trait combination will be available based on Blue Magic spells acquired.

    (Example):

    If a level 75 blue magic with all spells acquired at that level and below, any job traits affiliated with those spells will be granted during the remainder of the ability.

    Level 75 Blue Mage with all spells acquired, traits gained:

    Beast Killer
    Auto Regen
    Lizard Killer
    Clear Mind
    Resist Sleep
    Magic Attack Bonus
    Undead Killer
    Attack Bonus
    Rapid Shot
    Max MP Boost
    Defense Bonus
    Plantoid Killer
    Clear Mind II
    Magic Defense Bonus
    Auto Refresh
    Clear Mind III
    Max HP Boost
    Accuracy Bonus
    Conserve MP
    Clear Mind IV
    Evasion Bonus
    Resist Gravity
    Store TP
    Counter
    Fast Cast


    Recast Delay decreased by 2% and spell cost reduced by 5%

    Level 1: (6 MP) ---
    Level 2: (7 MP) Recast -2%, Spell Cost -5%
    Level 3: (8 MP) Recast -4%, Spell Cost -10%
    Level 4: (9 MP) Recast -6%, Spell Cost -15%
    Level 5: (10 MP) Recast -8%, Spell Cost -20%



    Corsair:

    • “Phantom Roll” effect and duration will be enhanced. (3 min)

    Increases duration of phantom roll by 2 min. Grants lucky status on rolls while in effect.

    Level 1: (6 MP) ----
    Level 2: (7 MP) “Phantom Roll” Duration +2 min
    Level 3: (8 MP) “Phantom Roll” Duration +4 min
    Level 4: (9 MP) “Phantom Roll” Duration +6 min
    Level 5: (10 MP) "Phantom Roll” Duration +8 min

    • Quick Draw effect will be enhanced and delay eliminated. (30s)

    Increases magic attack by 10, magic accuracy by 10, and enhances card effect by 2%. Cards will not be consumed while in effect.

    Level 1: (6 MP) ----
    Level 2: (7 MP) Mag. Atk +10, Mag. Acc +10, Effect +2%
    Level 3: (8 MP) Mag. Atk +20, Mag. Acc +40, Effect +4%
    Level 4: (9 MP) Mag. Atk +30, Mag. Acc +40, Effect +6%
    Level 5: (10 MP) Mag. Atk +40, Mag. Acc +40, Effect +8%

    Puppetmaster:

    • ---
    • ---

    Dancer:
    • Flourishes will require no finishing moves. (2 min)

    TP gradually increase while ability is in effect. Increases duration by 4 seconds.

    Level 1: (6 MP) ----
    Level 2: (7 MP) TP regenerated +1, Duration +4s
    Level 3: (8 MP) TP regenerated +2, Duration +8s
    Level 4: (9 MP) TP regenerated +3, Duration +12s
    Level 5: (10 MP) TP regenerated +4, Duration +16s

    • Allows access to additional dances. (3 min)

    Increases TP gained once using this ability. Once ability is activated, user immediately gains 5 finishing moves. Dances will consume half the normal TP while in effect. Final level allows access to an additional dance.

    Ultimate Samba – Melee attacks will drain target’s TP and Increase attacker’s attack speed. (30 TP)
    Supreme Waltz – Heals 1200 of target’s HP. (50 TP)
    Diminish Step – Lower’s targets attack speed and critical hit evasion. (10 TP)
    ** Final Flourish – Next attack will deal “Death” to an enemy. (Requires 5 finishing moves)

    Level 1: (6 MP) ----
    Level 2: (7 MP) TP gained upon activation +30%
    Level 3: (8 MP) TP gained upon activation +60%
    Level 4: (9 MP) TP gained upon activation +90%
    Level 5: (10 MP) TP gained upon activation +120%, access to “Final Flourish”

    Scholar:

    • Grants access to additional stratagems. Both Light Arts and Dark Arts will be able to utilize these stratagems. Charges will not be consumed. (1 min)

    Intensification (Recast 5 sec) – The next spell cast on an ally will come with the effect of “Negate Damage”. (Duration: 20 seconds, or 1 hit).

    Infinitesimal (Recast 5 sec) – The next spell cast will cost 0MP.

    Perfunctory (Recast 5 sec) – The next spell will be cast instantly.

    Quid Pro Quo (Recast 5 sec) – The next healing spell cast will cost both HP and MP and restore 20% of a party members TP.

    Ubiquities (Recast 5 sec) – The next spell cast will have its range dramatically increased (35”).

    Each level grants access to a new stratagem.

    Level 1: (6 MP) Intensification
    Level 2: (7 MP) Infinitesimal
    Level 3: (8 MP) Perfunctory
    Level 4: (9 MP) Quid Pro Quo
    Level 5: (10 MP) Ubiquities


    • Grants access to an additional spell. (2 min, or until spell is casted)

    Perennial – Deals massive light and dark elemental damage to enemies in range and causes them to stop at random intervals.

    Every 10% of health, the enemy will be intimidated automatically.

    Increases intimidation effect by 1 second.

    Level 1: (6 MP) Intimidation +1 seconds
    Level 2: (7 MP) Intimidation +2seconds
    Level 3: (8 MP) Intimidation +3seconds
    Level 4: (9 MP) Intimidation +4seconds
    Level 5: (10 MP) Intimidation +5seconds
    (3)
    Last edited by Nightfox; 02-08-2012 at 04:42 PM.