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  1. #1
    Player Juilan's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99

    [dev1000] Dynamis Reborn!

    I have noticed something of increasing annoyance, would it be possible to make all the monsters in dynamis zones either 1)the same level, the EP you see when you zone in or 2)Make a purpose to fight higher level monsters.

    1)This would increase the number of camps people use. At the moment it seems common place for groups of five or more 95 players taking an entire camp for the EP mobs.
    2)This would make it so large groups and well geared groups would target these monsters for better drops to compensate for the time lost in killing them verus the lower level monsters.

    What were the devs thinking when they made high level monsters (Ts to 90) in these zones? Did they really think people would camp them?

    On top of the level correction, how about in cities make it so most pulls do not link more than two monsters, I have encountered pulls that ended up linking upwards of five monsters.

    Lowering the links and making the levels the same would lower dream land congestion during certain hours, this morning in each of the dream lands they're were more than 30 people...

    The solution of "find a time no one is there" would only work if I was not the only one encountering these issues.
    (1)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  2. #2
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    VT monsters drop pop items for new NMs, which drop pops for Arch bosses. Or did people just forget those exist?
    (0)

    I will have my revenge!

  3. #3
    Player Urthdigger's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    313
    Character
    Urthdigger
    World
    Fenrir
    Main Class
    MNK Lv 99
    They didn't forget, but nobody seems to want the items from the new bosses.
    (1)
    He once sold his soul to Promathia for a rare drop. He later won it back in a drinking contest, before beating up the twilight god for good measure.
    He's won dance-off trophies from the Republic of Bastok, the Duchy of Jeuno, and the Yagudo Theomilitary.
    He's won entire arguments with a single leer.
    He is the most interesting galka in the world.

  4. #4
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Urthdigger View Post
    They didn't forget, but nobody seems to want the items from the new bosses.
    Pet PDT cape is 1m, but never there, Mujin Obi is 1.5m and sells 4-7 per day. They didn't forget and people want them.
    (0)

  5. #5
    Player Juilan's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    The new bosses require more than the casual four or five that go in for currency farming, you'd have to go in with a set up thats not favorable for farming currency after the NM and more people than you'd typically bring in. People rather farm the zone for money than kill the NMs for gear that might be out done at 99. Though if at 99 the gear is not bested people will attempt to do the NMs again. But having all the monsters the same level will make it so the dream lands are adequately farmable if they're more than 8 people. Last night I noticed that Dynamis val had 67 people, I cannot wrap my head around more than 18 or 36 of those going after NMs. Unless the NMs require more than 18 to take down...

    Even then they stayed the full two hours so either they just farm pops the entire time and pop or they kill afew and farm... which again would make farming pointless for the rest of the zone if they're each going after an EP...
    (1)
    Last edited by Juilan; 11-28-2011 at 05:10 AM.
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  6. #6
    Player Sonshou's Avatar
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    Mar 2011
    Posts
    72
    Character
    Sonshou
    World
    Quetzalcoatl
    Main Class
    DRG Lv 98
    I actually hope currency drop varies with moneter's level. like those higher level one drop more currency than the easy prey one.
    (1)

  7. #7
    Player Greatguardian's Avatar
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    Mar 2011
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    They don't. The higher level mobs are for the NMs.

    So what if the NMs are non-casual? The rest of Dynamis is. Leave something for the rest of us to do.
    (0)

    I will have my revenge!

  8. #8
    Player Monchat's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Farming the lv 95 mobs is actually the best way to farm currency if you enter with 3-4 people party or more. They proc faster than the EP mobs, and drop more ( roughly twice faster, and drop 25% more). The only pb is ... they are level 95 so 15 level above the EPs, so you need a real DD and a real healer healer, so your average /dnc soloer isnt going there. Some o f them are nasty. We farmed 2 level 95 verthragna in 6 weeks, doing 500+ coins per run on those mobs.

    They should let those mobs alone. Im also farming the archbosses now and while the arch bosses setup isn't good for coin farming I still end up with 100- 150 coin without trying to proc.
    (0)
    Last edited by Monchat; 11-28-2011 at 07:44 AM.

  9. #9
    Player
    Join Date
    Mar 2011
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    274
    Quote Originally Posted by Monchat View Post
    Farming the lv 95 mobs is actually the best way to farm currency if you enter with 3-4 people party or more. They proc faster than the EP mobs, and drop more ( roughly twice faster, and drop 25% more). The only pb is ... they are level 95 so 15 level above the EPs, so you need a real DD and a real healer healer, so your average /dnc soloer isnt going there. Some o f them are nasty. We farmed 2 level 95 verthragna in 6 weeks, doing 500+ coins per run on those mobs.

    They should let those mobs alone. Im also farming the archbosses now and while the arch bosses setup isn't good for coin farming I still end up with 100- 150 coin without trying to proc.
    This is complete BS but thanks for posting.

    To contribute to the thread, there needs to be an incentive to kill the higher level mobs besides crappy item drops (for the most part). Upgrades for relic +2 require xp in dynamis, so perhaps this will provide enough incentive. However, aren't most of the mobs only DC now? Since you can't chain them, you might as well go back to AoE burning the EP mobs, which is going to make dynamis even more crowded (woot). BG has the info on the relic +2 requiring xp if anyone is questioning that.

    There are alternatives you just have to either improve your skills to beat even matches mobs or sacrifice coins amount for the ability to run whenever you want. With the level cap increase more and more people are going to go farm them anyway, which means more competition at all camps. Anyone tried breakga > diaga > sleppga 1/2 > horde lullaby 1/2 spam as a group ? Requires at least BLM, BRD and THF and probably a WHM. I can see it to be safe for the mages if the thf opens with an aoe WS. It's probably not doable for triboxers though lol.
    Why wouldn't you just spam sandspin on BLU...? That's what I used to do pre-nerf and it worked great. Doesn't work so well now.
    (0)

  10. #10
    Player Monchat's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Helel View Post
    This is complete BS but thanks for posting.
    what part is BS? I used to fight at the EP camps when CoP dynamis II came out, as a party ( 1 DD 1 healer 1 THF + alts). Was getting about 350-400 coins, and actually more like 300-350 after a while because of the competition. The very same strategy on lv 95 mobs gives me 500+, I've gone up to 536 , my record. Its absolutely obvious they proc faster, I mean, THF pulls a mob, mob is insta proced, mob dies before voke I avialable again. Ive been bazaring 10 stacks of coins every night for the last 6 weeks, every day. Its not BS lol. Its also obvious when farming POP items on WS mobs. Very easy to proc them, eyeballing 1/3 chance.

    Now some of the complaints of the OP are justified, for example, for the High level beastmen, which dont drop anything different thean the EPs in bubu/valk/qufim. The Tavanzia zone also needs reworking, it sucks atm, because there is almost nothing to kill and is the only place to farm body/leg -1s, which drop rarely... I mean, the biggest camp is the Clusters one ( 10 mobs, lv 95), then there are leeches (8 mobs, level 95). There is only like 3 makara, 2 bugards.... The Tauri take too long to proc compared to the leech/Clusters. They should have removed the fomors or reduce their number at least, as well as the demons ( also lv95), and make the tomes for arche boss drop from any mob in the zone not just familly specific. I mean, the fomor gear sucked at level 75, it still sucks at level 95, and demon drop the Xarcabard AFs which are easier to get there ( EP demons, while tavnazias's are VT@lv95).

    Quote Originally Posted by Helel View Post
    To contribute to the thread, there needs to be an incentive to kill the higher level mobs besides crappy item drops (for the most part). Upgrades for relic +2 require xp in dynamis, so perhaps this will provide enough incentive. However, aren't most of the mobs only DC now?
    Note: bubu/valk/qufim/tav's high level nightmares are level 95+ ( most likely 95-97), while city's High level beastmen where 91-93 I believe ( DC @95). Tav's HL beastmen are VT@95. Once we are level 99 in a few weeks, everything will be decent challenge except maybe tav's demons, so you might want to get your exp on them. Keeping in mind that most things being Decent challenge, signet's evasion and defense bonus will apply to the high level mobs as well, and people will eventually start moving to these camps.

    Well arch boss drops suck for the most part, but its been the same for any event in the last 6 month. Im personally interested in tjukurpa belt ( STR5 DA3%) which is slightly better than Black belt for victory smite, oneiros grip ( got the two I needed ), and that tavanazia ring that does evasion skill+5. There are some gems like the necklace acc+3 da+3, or the boots acc+10 VIT+7 haste+3%, the necklace VIT+6/STR+6. At least, contrary to voidwatch items, you go in, farm pops, kill NM. If it doesnt drop to bad, try again the next day until it drops. Both dynamis and voidwatch NMs are killable with 6 people but you dont need the retarded procs with 18 man allaince in dynamis to have shit drop.
    (0)
    Last edited by Monchat; 11-28-2011 at 08:26 PM.

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