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Thread: Where We Stand.

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  1. #8
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Delvish View Post
    On the contrary, Mr. Hatcher (Thanks Glacont, now I have to).

    With our maximum cure potency boosts certainly we can reach those 900 cure IVs, but that is with Rapture. I'm uncertain of your experience with SCH but you have a max of 6 charges to spam cure IV to keep that up. In addition, that is 6 Cure IVs in a row if you reserve your stratagems for Rapture. What of Accession + Perpetuation combo? I can fully buff a party with hour protect/shellra and phalanxga for 30 secs, then I'm dead in the water at 500-600 again for a minute Don't forget our coming regen boosts; it'd be a waste (sans dispel spam mobs) to do anything but perpetuate it. That minute is time enough for about 5 cure IVs, and that is 5 impotent cure IVs to 1 potent cure IV (yes, minute = 48 seconds. I just hate such an uneven number).

    Secondly, in the time it takes you to cure 6, 900hp cure IVs, you're at 5400hp healed. To match that with cure IV, you're at 9 cures. That is about half a minute longer to reach that max count and 1.5 times more enmity gained. Cure IV then becomes a liability. Liable to get you killed, and thus leaving the party with no heals at all.

    Now. This is where things stand as they are active now. The cure IV potency adjustments coming help considerably (we hope). The regen boosts and regen V help considerably (we hope/sans dispel). Now, I'm not validating giving SCH cure V, though everyone would be completely content with that. What the concept under discussion now, is reducing the need to cure spam like that, and reducing the overall damage dealt through mitigation. Everyone kinda forgets, but when a WHM tosses a cure under Affliatus Solace, it isn't 1200ish + stoneskin. It's 1500ish hp. Stoneskin IS hp and is treated the same, except it transcends your max HP and can't interrupt casting during it. The mechanics are the same but grass-roots it isn't.

    Additionally, WHMs are getting the cure potency adjustments as well, so the only real change between our statuses is 70hp/tic regen.

    P.S. This is one reason I love the SCH threads so much. THF thread is a bunch of cutthroats and miscreants (go figure?) so any differences of opinion are met with immediate opposition and hostility. We on the other-hand, are all of the same mind that we need some fixing, and collaborate (funny, that is a THF ability) on numerous ways to do so. ಠ_ರೃ Quite.
    I don't disagree the potency is still as it stands quite low, I even stated that including that the 900 HP was under the effects of Rapture which is of course limited by your charges. I just think the whole focus is on SCH's curing, even SE themselves seem to limit this to just SCH, when whether it's because Rapture is involved or not, their healing isn't awful bad, it's just not above-average good (if that makes sense) , and is made worse by SE performing a RDM on them and not letting them really cap Cure Potency that easy, (I mean, not on Roundel earring - WHAT!!!)

    If they're under the opinion of "NO CURE V FOR ANY JOB OTHER THAN WHM" then they should

    1. Allow the 3 jobs (PLD RDM SCH) that can also cast curing magic ignoring /whm and soon /rdm the ability to cap 50% potency easily.

    2. If we're going to be left with a lesser tier on par of /whm and soon /rdm then the Cure IV bonus should apply in trait format mostly to those jobs, and should have little effect on Cure V and Cure VI. This should also be locked to jobs only with native skill, which in turn is providing a gimp to /subjob (as should be the case) also for RDM, SCH and WHM more tiers of Tranquil Heart (and an increase of enmity to PLD (Just as a nice bonus, can't hurt)).

    I will say one thing though, as Phalanx is RDM's ability how about this. Probably been suggested before.

    1. JA/Trait for RDM which upon successful cure grants a Phalanx style effect. (Say CureAmount/30 for 1 minute)
    2. JA/Trait for SCH which upon successful cure grants a Regen effect (Say CureAmount/10 for 7 tics)

    Both will have a new icon and stack with both jobs abilities (Phalanx II/Phalanx - RDM -- Regen I-V for SCH)

    The reason for the difference in duration is a sort of balance thing. 20 Phalanx for 1 minute compared to 90 x 7 being 630 bonus.

    That way they keep their uniqueness while gaining a bonus for cures /job will not gain.

    PS. This is the coolest thing I've seen on this board. ಠ_ರೃ
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    Last edited by Daniel_Hatcher; 11-28-2011 at 10:51 PM.