Results -9 to 0 of 147

Threaded View

  1. #39
    Player Aleste's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    Bumping for great justice!

    Mostly I've been enjoying the new cure changes (mostly on scholar, jesus...). Though the following things bug me:

    Cure 6 and Regen Spells
    Efficiency numbers at reasonably high end scenarios.
    Cure1 ~40 hp/mp
    Cure2 ~25 hp/mp
    Cure3 ~35 hp/mp
    Cure4 ~34 hp/mp
    Cure5 ~22 hp/mp (efficiency lost is gained through its reduced enmity generation)
    Cure6 ~12 hp/mp
    Regen1 ~25hp/mp
    Regen2 ~15hp/mp
    Regen3 ~13hp/mp
    Regen4 ~14hp/mp
    Cura's and Curaga's are something I'd like to touch on later...

    Cure6 was pretty poor before the cure formula changed, and only got worse. It is THREE TIMES worse than cure4 at curing... for a spell that is supposedly one of our highest tier cure spells this shouldn't be the case.

    Whenever they announced Regen5 for SCH, i wrote this:
    Quote Originally Posted by Aleste View Post
    As a white, i feel like it's a little bit of a slap in the face to have regen merits and enhances regen on our relic body only to not have access to the highest tier regen spell.
    Honestly I'm not sure where I stand on the matter now... part of me feels that because SCH has gained regen 'mastery' (as witnessed by most potent/longer duration regens and Regen V) that we're not going to be seeing any fix for them on WHM. The reduction in casting time sorted out one of the problems with the spell line, but it seems in need of some sort of boost.

    Cura/Curaga spells

    Quote Originally Posted by Gildren View Post
    Cure spells will be adjusted so that Healing Magic skill will play a greater role in determining their potency.
    At high skill levels, Cure spells will heal more HP than before, while low skill levels will see minimal benefit. The degree to which Healing Magic skill affects HP healed will vary by spell, with Cure I-IV seeing the most significant adjustments.
    Cure I-IV: Amount of HP recovered may increase by as much as 1.4 times
    Cure V-VI: Minimal adjustments.
    *Curaga I-V and Cura I-III will remain unchanged.
    -----
    If you wish to discuss or submit feedback on this topic, please use the [dev1094] tag.

    Why were these not changed over to the new cure formula? Was there a specific reason? (is there even a reason at all?).
    (2)
    Last edited by Aleste; 04-29-2012 at 12:11 AM.



Tags for this Thread