Quote Originally Posted by Aleste View Post
Yeah, not disagreeing with anything, the math is right on both accounts. It's nice to know that those with tefnut wands won't have to worry about the price depreciating on them anytime soon.

Personally I've been interested in the most efficient -enmity set (presuming capped potency) and the reduction it has on overall cure power.
That reminds me, I've been uncertain of how effective Tranquil Heart is. Easy enough to build an -enmity set, but that job trait could have a value that counts as additional gear enmity- and we all know it caps at -50.

Even without that though, aiming for capped potency and capped enmity- is rather difficult. At least Tranquil Heart in theory helps with this, I just don't know how much it does.

Arka IV
Pax Grip
Leisure Musk
Iaso Mitra
Phalaina Locket
Orison Earring
Roundel Earring
Orison Bliaud +2
Blessed Mitts +1 (first thing that came into my head with decent enmity-, likely something better here)
Metanoia Ring
Trooper's Ring
Tempered Cape
Theta Sash (again, there's that -7 belt, but...)
Orison Pantaloons +2
Marduk's Crackows
Undoubtedly missing the better pieces as it took me a whole 1 minute to think that set up, but that keeps 50% potency and like -37 enmity. A fair bit of loss of skill in that set which I'd consider pretty noticeable, but if one's comfortable with less, easy enough to replace some of the enmity- gear with skill+.