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  1. #1
    Player Aleste's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    Yeah, not disagreeing with anything, the math is right on both accounts. It's nice to know that those with tefnut wands won't have to worry about the price depreciating on them anytime soon.

    Personally I've been interested in the most efficient -enmity set (presuming capped potency) and the reduction it has on overall cure power.
    (1)



  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126
    Quote Originally Posted by Aleste View Post
    Yeah, not disagreeing with anything, the math is right on both accounts. It's nice to know that those with tefnut wands won't have to worry about the price depreciating on them anytime soon.

    Personally I've been interested in the most efficient -enmity set (presuming capped potency) and the reduction it has on overall cure power.
    That reminds me, I've been uncertain of how effective Tranquil Heart is. Easy enough to build an -enmity set, but that job trait could have a value that counts as additional gear enmity- and we all know it caps at -50.

    Even without that though, aiming for capped potency and capped enmity- is rather difficult. At least Tranquil Heart in theory helps with this, I just don't know how much it does.

    Arka IV
    Pax Grip
    Leisure Musk
    Iaso Mitra
    Phalaina Locket
    Orison Earring
    Roundel Earring
    Orison Bliaud +2
    Blessed Mitts +1 (first thing that came into my head with decent enmity-, likely something better here)
    Metanoia Ring
    Trooper's Ring
    Tempered Cape
    Theta Sash (again, there's that -7 belt, but...)
    Orison Pantaloons +2
    Marduk's Crackows
    Undoubtedly missing the better pieces as it took me a whole 1 minute to think that set up, but that keeps 50% potency and like -37 enmity. A fair bit of loss of skill in that set which I'd consider pretty noticeable, but if one's comfortable with less, easy enough to replace some of the enmity- gear with skill+.
    (0)
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  3. #3
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Fredjan View Post
    That reminds me, I've been uncertain of how effective Tranquil Heart is. Easy enough to build an -enmity set, but that job trait could have a value that counts as additional gear enmity- and we all know it caps at -50.
    Testing shows it ignores and does not count for the gear cap. Here is the information.
    (2)
    Last edited by Economizer; 04-21-2012 at 11:53 PM. Reason: Spelling.

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126
    Quote Originally Posted by Economizer View Post
    Testing shows it ignores and does not count for the gear cap. Here is the information.
    Ah, I didn't recall reading that page, cheers. I checked otherwiki instead... /should know better than that. Moving on!

    Quote Originally Posted by Aleste View Post
    Why were these not changed over to the new cure formula? Was there a specific reason? (is there even a reason at all?).
    I honestly don't understand why they weren't changed either. If one line of cure spells gets modified, the rest should too. Admitedly, I do not really know Curas well enough, but I know curagas used the same formula for potency.

    This just results in us having inconsistency with the cure setups, although I would not be surprised if "balance" was a reason, or rather, potentially even MP cost adjustments and they'd want to avoid that.

    Meh, I'll just blame their vision of "balance" on that. Seems to be the trend. I can understand why curagas weren't changed, but I will definitely concur with the thoughts on Cure VI.... I definitely don't agree with their nerfing of its potency, given its immense MP cost. It's a joke to use even as an emergency cure, lol.
    (2)
    Last edited by Fredjan; 05-04-2012 at 08:46 AM.
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

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