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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126
    Not sure if this has been covered, but I decided to do some math to end the Arka IV vs. Tefnut + Shield discussion once and for all as I had seen some shouts in Port Jeuno that motivated me to do this.

    Note that this does not cover cure casting time- on the shield, this is pure potency/skill/mnd/vit (barely) comparisons as I am not a Tefnut+Shield user and I can cap cure casting time- in gear without that.

    Quote Originally Posted by Staff+Grip Set
    Arka IV (24% potency)
    Curatio Grip (3 skill)
    Mana Ampulla (MND+3)
    Iaso Mitra (10 skill, 11% potency, 10 MND)
    Phalaina Locket (3 MND, 4% potency)
    Orison + Roundel Earring (7% potency)
    AF3+2 body (+20 skill)
    Healer's Mitts +1 (7 MND, 15 skill)
    Haoma's Ring (8 skill)
    Sirona's Ring (3 MND, 3 VIT, 10 skill)
    Tempered Cape (4 skill, 4% potency)
    Bishop's Sash (5 skill)
    AF3+2 pants (7 MND)
    Zenith Pumps +1 (6 skill augment)
    Total: +50% potency, +81 healing skill, and +33 MND (Not going to factor the VIT as it is the same in both sets I thought up)

    Quote Originally Posted by Tefnut+Genbu's Set
    Tefnut Wand (15% potency, 10 MND, 5 skill)
    Genbu's Shield (5% potency)
    Mana Ampulla (MND+3)
    Iaso Mitra (10 skill, 11% potency, 10 MND)
    Phalaina Locket (3 MND, 4% potency)
    Orison + Roundel Earring (7% potency)
    AF3+2 body (+20 skill)
    Augur's Gloves (7 MND, 5 skill, 4 potency)
    Haoma's Ring (8 skill)
    Sirona's Ring (3 MND, 3 VIT, 10 skill)
    Tempered Cape (4 skill, 4% potency)
    Bishop's Sash (5 skill)
    AF3+2 pants (7 MND)
    Zenith Pumps +1 (6 skill augment)
    Total: +50% potency, +73 skill, +43 MND

    Differences:
    Staff/Grip has 8 more skill
    Club/Shield has 10 more MND

    8 skill > 10 MND

    And that's that. If that was discussed earlier in the thread already, disregard, but I felt this needed to be shown to prove that Tefnut+Genbu's in ideal situations is inferior now. It was to an extent slightly better, but now it isn't even with the best gear possible.
    (1)
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  2. #2
    Player Aleste's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    Quote Originally Posted by Fredjan View Post
    Zenith Pumps +1 (6 skill augment)
    Augmented zenith pumps would have 4% potency on them (ideally) allowing you to change the neck for healing/collossus' torque to gain an extra 7(10) skill at the cost of 4 MND. Though, this mis-count occurs in both sets, so the net effect doesn't change.


    ADDITIONAL MULTI-EDIT::

    Quote Originally Posted by Staff set: Phalaina/Rubeus
    Arka IV (24% potency)
    Curatio Grip (3 skill)
    Mana Ampulla (MND+3)
    Iaso Mitra (10 skill, 11% potency, 10 MND)
    Phalaina Locket (3 MND, 4% potency)
    Orison + Roundel Earring (7% potency)
    AF3+2 body (+20 skill)
    Healer's Mitts +1 (7 MND, 15 skill)
    Haoma's Ring (8 skill)
    Sirona's Ring (3 MND, 3 VIT, 10 skill)
    Tempered Cape (4 skill, 4% potency)
    Bishop's Sash (5 skill)
    AF3+2 pants (7 MND)
    Rubeus Boots (10 skill)
    50% Pot, 85 skill, 33 MND 3 VIT
    ~+102 power

    Quote Originally Posted by Staff set: Collossus/Zenith+1
    Arka IV (24% potency)
    Curatio Grip (3 skill)
    Mana Ampulla (MND+3)
    Iaso Mitra (10 skill, 11% potency, 10 MND)
    Collossus' Torque (7-10 skill)
    Orison + Roundel Earring (7% potency)
    AF3+2 body (+20 skill)
    Healer's Mitts +1 (7 MND, 15 skill)
    Haoma's Ring (8 skill)
    Sirona's Ring (3 MND, 3 VIT, 10 skill)
    Tempered Cape (4 skill, 4% potency)
    Bishop's Sash (5 skill)
    AF3+2 pants (7 MND)
    Zenith Pumps +1(6 skill 4% potency)
    50% Pot, 91 skill, 30 MND 3 VIT
    ~+106 power

    Quote Originally Posted by Tefnut set:
    Tefnut Wand (15% potency, 10MND, 5 skill)
    Genbus Shield (5% potency)
    Mana Ampulla (MND+3)
    Iaso Mitra (10 skill, 11% potency, 10 MND)
    Phalaina Locket (3 MND, 4% potency)
    Orison + Roundel Earring (7% potency)
    AF3+2 body (+20 skill)
    Healer's Mitts +1 (7 MND, 15 skill)
    Haoma's Ring (8 skill)
    Sirona's Ring (3 MND, 3 VIT, 10 skill)
    Tempered Cape (4 skill, 4% potency)
    Bishop's Sash (5 skill)
    AF3+2 pants (7 MND)
    Zenith Pumps +1(6 skill 4% potency)
    50% Pot, 83 skill, 44 MND 3 VIT
    ~+105 power
    (0)
    Last edited by Aleste; 04-16-2012 at 09:45 PM.



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