Then I agree on one thing. Replace Cure VI with a better spell, it wasn't needed before and it still isn't now. The question now lies in what kind of spell?I suppose it comes down to whether you think the reduced enmity and extra few HP healed is worth that extra ~40MP. In some fights where enmity is a bit wobbly I am sure it will be valuable, but I think Cure V deserves a lot more, being as it is one of our signature spells. I think it should be objectively better on most/all fronts. Sorting out the MP efficiency would do this and let it function even better as our flip/flop IV/V pair of heavy duty healing spells.
The only reason I am so keen on sorting out MP cost for Cure VI is that I can't think of a suitable secondary effect that could possibly make the spell worth that sort of cost. Even if a suitable effect is found - removing multiple status effects or something - you've then got to find a situation in which you simultaneously need both obnoxiously expensive high potency healing and the full effect of the secondary function, or your efficiency goes down the toilet; you will also end up with people using Cure VI only for the secondary effect, and that kind of wastefulness does not sit well with me.
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