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  1. #1
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Cure VI needs something, Cure V doesn't. The fact it has ridiculously low Enmity makes up for the extra MP.

    Though I don't believe it should be in the form of MP conservation.
    (1)

  2. #2
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    While I'm not certain that Cure V needs any changes, I'll retort:

    Quote Originally Posted by Daniel_Hatcher View Post
    Cure VI needs something, Cure V doesn't. The fact it has ridiculously low Enmity makes up for the extra MP.
    I've spent the last few days mostly spamming Cure III/IV on things as a White Mage. I've tried a few gear setups but most of them involve me wearing very minimal enmity down gear, and in fact, I cure in a Goading Belt for recast purposes. I think that should sink in for a moment. I wear no more then -15 net enmity in terms of gear, and usually way less, so I'd say I'm not really wearing as much as someone who has what they'd consider a perfect gear set.

    Short of people dying, I have not gotten hate once, even when I was spamming Cure III, IV, lower tier Curaga spells or any other amount of spells that should be grabbing hate. There have been cases where I throw in a Flash or two here or there to skill up Divine Magic. Still no hate.

    There have been fights were I was lazy (due to the inclusion of large amounts of Refresh) and tossed out a few Cure V's like they are candy, or fights where I've overcured excessively or went to older habits of mostly spamming Cure IV/V rather then III/IV, but for the most part I've been spamming III/IV with not only no penalty, but for great benefit for my MP efficiency.

    I think what Cure V has going for it now isn't reduced enmity or a very slightly larger amount cured, but the fact that it is another cure timer to burn through without killing your MP pool to the shear amount that Cure VI does. That's pretty much the benefit now, because it is very hard to get hate with lower tiers of cure in most cases.

    All that said, Cure VI is most definitely broken crap.
    (3)

  3. #3
    Player Vyvian's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Vyvian
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Economizer View Post
    While I'm not certain that Cure V needs any changes, I'll retort:



    I've spent the last few days mostly spamming Cure III/IV on things as a White Mage. I've tried a few gear setups but most of them involve me wearing very minimal enmity down gear, and in fact, I cure in a Goading Belt for recast purposes. I think that should sink in for a moment. I wear no more then -15 net enmity in terms of gear, and usually way less, so I'd say I'm not really wearing as much as someone who has what they'd consider a perfect gear set.

    Short of people dying, I have not gotten hate once, even when I was spamming Cure III, IV, lower tier Curaga spells or any other amount of spells that should be grabbing hate. There have been cases where I throw in a Flash or two here or there to skill up Divine Magic. Still no hate.

    There have been fights were I was lazy (due to the inclusion of large amounts of Refresh) and tossed out a few Cure V's like they are candy, or fights where I've overcured excessively or went to older habits of mostly spamming Cure IV/V rather then III/IV, but for the most part I've been spamming III/IV with not only no penalty, but for great benefit for my MP efficiency.

    I think what Cure V has going for it now isn't reduced enmity or a very slightly larger amount cured, but the fact that it is another cure timer to burn through without killing your MP pool to the shear amount that Cure VI does. That's pretty much the benefit now, because it is very hard to get hate with lower tiers of cure in most cases.

    All that said, Cure VI is most definitely broken crap.
    When I tried WHM after the update, I found myself doing the same thing, Cure IV, Cure III, maybe in WoE when we had 2 bosses I tossed a couple Vs out because III wasn't going to cut it, never cast VI once.

    In terms of the hate thing, Cure IV was never a hate issue unless you were playing with really bad tanks (dd now), even back in the earlier 75 days, you had those WHMs that absolutely never cast Cure IV (I have parses of it), I'd spam it because in terms of actual efficiency it was more efficient to cast (because V would overheal pretty much always in Dynamis). Now we heal for quite a bit more, but we also have Tranquil Heart IV or V added to the equation that I think is offsetting that.

    I personally prefer to cast in more than that, because it is nice when things go bad, and I do like that feeling of being able to do whatever I want without pulling hate.
    (2)
    MNK99 WHM99 DNC99 BRD99
    Sylph - Vyvian Bastok Rank 10

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