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  1. #1
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Babekeke View Post
    Looks like this just puts even more weight into /SCH for jobs like SMN and BRD if they don't need to cast na spells or haste.
    Probably looking at ~200 power from /whm which gives a 400~ cure 4. /SCH should reach closer to 500 power giving a cure 3 for over 300.
    /SCH only has Cure III, Cure IV even subjob WHM or RDM still heals more.
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  2. #2
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    /SCH only has Cure III, Cure IV even subjob WHM or RDM still heals more.
    But is a lot less MP efficient, for the few places where that still matters.
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  3. #3
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Arcon View Post
    But is a lot less MP efficient, for the few places where that still matters.
    Perhaps, but if you're getting hit enough that you need to cure yourself Cure III wont save you.
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  4. #4
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    Quote Originally Posted by Daniel_Hatcher View Post
    Perhaps, but if you're getting hit enough that you need to cure yourself Cure III wont save you.
    SMN, BRD or BLM subbing SCH can all cap Cure potency, giving a 450 HP cure 3 for 42 MP. That's a decent chunk of HP for very little MP. Great for a little backup healing to take some stress off the WHM, and give you something to do between BPs or Songs. I don't imagine most BLMs ever going for this, but it's an option.
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  5. #5
    Player Economizer's Avatar
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    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Babekeke View Post
    SMN, BRD or BLM subbing SCH
    I'd say you'd have to look at all the benefits. Cure IV is a large benefit even if your Cure III suffers as a result, so you'd really want to be sure you are getting enough healing out with just Cure III. You also have to look at other boosts you get, such as Haste, or Fast Cast.

    Bard would probably benefit more from having access to Haste and Fast Cast or Haste and Stona then it would from weather spells and arts. Other jobs have more situational decisions to make. Summoner for example will probably find situations where Cure III with Light Arts is more then enough when combined with weather spells to proc their gear, such as Sandstorm for boots for speed or weather spells for AF3+2 gloves to significantly reduce MP costs.

    Black Mage has a pretty hard choice between Red Mage and Scholar as well, since both have extreme MP efficiency (people really forget that SCH with Arts and strats can make you as much MP as a Convert can, and Sublimation is as useful as Refresh) which will make it depend more on the situation and what benefits from each job you end up using. Red Mage has some nice benefits with easier spell access (no Arts switching neccisary), some Magic Defense Bonus, Cure IV, and Haste (which ultimately makes it better for a self-sustained Stun recast), but Scholar has its own tools, such as Arts skill boosts, strats, and most of all, weather spells. Black Mage's subjob choices aren't as cut and dry as that of a White Mage's in this regard (where Red Mage is inferior and only even gets a consideration because of Refresh and Convert, which barely equate to Scholar's MP longevity to the point where if one was slightly nerfed in any way then Red Mage wouldn't even be an option due to significant MP inferiority - truly those who call for nerfs of /RDM in regards to White Mage are fools who don't understand the game).

    I think the change just makes /SCH more viable for situations when you need its weather spells but you might consider light healing important (and of course makes /SCH even better for skill deficient White Mages while still being the best sub for skill capped White Mages too).
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