Results 1 to 10 of 147

Hybrid View

  1. #1
    Player Aleste's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    Efficiency numbers worry me... I don't feel that it's progressing the way it should...

    Cure1 : 4.57 -> 31.33 -> 42.00
    Cure2 : 3.43 -> 18.82 -> 25.36
    Cure3 : 3.58 -> 26.00 -> 35.06
    Cure4 : 3.89 -> 24.42 -> 32.94
    Cure5 : 3.20 -> 16.79 -> 22.65
    Cure6 : 1.96 -> 10.32 - >13.28
    [ Cureskin/MP -> Cure/MP -> Cure+Cureskin/MP ]
    [ 99WHM/SCH, Light arts, AF3 body/legs, Solace ]

    Overall I feel that Cure6 is pretty useless now and isn't worth casting (less-so with the bolster to cure3/4s strength) when compared against the MP cost.

    EDIT:: There's a thought, I wonder how it compares against those Regen numbers I ran ages ago.

    Regen 3 (gear, merits - 700hp) 10.93 HP/MP
    Regen 4 (gear, merits - 975hp) 11.98 HP/MP
    (2)
    Last edited by Aleste; 03-14-2012 at 02:28 AM.



  2. #2
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Regens might be slightly better now with the AF2+2 body's new boost (assuming you didn't account for that), but not by much. But really, what White Mage in their right mind merits regen or carries around regen gear when the boosts are so small and the opportunity costs are so high?

    That said Scholar's regen spells boosted with strats even make a White Mage with great gear have their cure spells look inefficient by a wide margin. I think I would have a very hard time ranking who is the better healer after these changes - and any situation where you need more nuking support occasionally or anything where 2hour abilities are concerned is a straight up win for Scholar.

    Quote Originally Posted by Aleste View Post
    Overall I feel that Cure6 is pretty useless now and isn't worth casting (less-so with the bolster to cure3/4s strength) when compared against the MP cost.
    This is definitely a problem. We're not exactly asking for Cure VI to cure more, it just costs too much and this has been a problem since before the changes were even put up for testing.

    There are a myriad of ways to fix Cure VI that I've thought of just brainstorming with other White Mages like Aleste, but the simplest and easiest one is just to cut the MP cost. Even if Cure V/VI are fated to eat more MP then Cure I-IV I still feel that Cure VI costs too much, even for an "emergency" cure.

    By the way, if decreasing the MP cost isn't on the table, I figured I'd list some of the ideas that have been thrown out about Cure VI, any one of these implemented would be an improvement:
    • Largely increased Cureskin
      Perhaps a 50% cureskin effect that scales to 100% with the AF3+2 body (with no cap obviously)?
    • Enhanced Cureskin
      Cureskin takes reduced damage as if the target had a ton of defense and magic defense.
    • Reduces enmity when cast
      Literally lowers the enmity on the White Mage when this spell is cast. Optionally it could also add that enmity to the target.
    • Lowered cast/recast time
      It costs a ton but has a near-instant cast time, or no recast time.
    • Provides a buff tied to cureskin
      Like Plenilune Embrace it could buff the target with enhanced stats while the cureskin is still on the target.
    • Increases Cure Potency Received on target
      A short duration buff to cure potency received on the target depending on HP cured. It could either last for multiple cures or just the next one.
    • Enhanced Afflatus Solace charge rate for Holy
      Single Cure VI casting curing for maximum HP could fill the charge to full.
    (2)

  3. #3
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Economizer View Post
    • Enhanced Cureskin
      Cureskin takes reduced damage as if the target had a ton of defense and magic defense.
    I like this one, the rest are either weird for a cure spell or OP, maybe even a -25% DT trait for the duration.
    (1)

  4. #4
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    I like this one, the rest are either weird for a cure spell or OP, maybe even a -25% DT trait for the duration.
    I know the list was kinda weird in general because most of it was just brainstormed ideas without any real filter, although I'll contend that none of the concepts are overpowered (the bolded part) and the potentially imbalancing part would be how they are implemented.

    For example, the first one listed had a suggestion of how underneath it that was up to a 100% cureskin effect - Cure VI is so inefficient that such an effect would only make the spell's efficiency including cureskin to be close to matching Cure V's efficiency including cureskin - the question becomes if about 1000~1500 more health for a few seconds to absorb a big move is overpowered.

    -

    I didn't want to rank them by usefulness at all since I was just throwing them out but I too would personally favor a Cure VI specific buff to the cureskin that is ideally defensive in nature and wears off when the cureskin gets eaten - something strong enough to make Cure VI worthy of its tier and MP cost while not being something you'd want or need to spam constantly.
    (2)

  5. #5
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Economizer View Post
    [*]Enhanced Cureskin
    Cureskin takes reduced damage as if the target had a ton of defense and magic defense.
    I'd love a buff like this for Cure VI. Things are presumably very bad already if somebody is opting to use the post-change Cure VI, so a strong defensive buff would be very helpful in that kind of situation.
    (3)

  6. #6
    Player Aleste's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    Quote Originally Posted by Economizer View Post
    We're not exactly asking for Cure VI to cure more, it just costs too much and this has been a problem since before the changes were even put up for testing.
    I think we need a DEV Beacon for this one.. it was bad before, and now it's even worse...


    Although, as far as the rest of it is concerned I think I'm content with Cure4 being more MP efficient than Cure 5 purely because of the enmity associated with it.
    (1)



Tags for this Thread