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  1. #1
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Aleste View Post
    I recall someone saying that Camate posted it, but I'm unable to find it... maybe you'll have more luck ?
    I did, and I was about to edit my previous post, but I'll just add it here instead. Spoiler'd is the whole thing, I've also taken the important parts.

    Quote Originally Posted by Camate View Post
    Howdy!

    Here are some responses from the development team to questions regarding the cure potency adjustments.

    Was receiving benefits from stacking MND put off?
    After looking into various possibilities such a MND and healing magic skill itself, we decided to go with adjustments to healing magic skill after considering the benefits this would give to jobs that possess this skill. MND affects cure potency more than in the past and the effect will remain as it is.

    Will there be any changes to the success rate of removing Death?
    With the current system, the higher the healing magic skill, the higher the success rate will be. However, to balance this with the rate of success of Holy Water, there is no 100% success rate even if your skill is very high.

    Will the values of blue magic-type healing spells also be increased?
    Since the main focus of this adjustment is for Cure–Cure VI, there will be no changes to blue magic spell’s cure potency.

    With this adjustment, when using Cure IV with +50% cure potency, you can cure for around 850 HP, so it would be really nice if you could lower the amount of enmity gained after curing.
    Since a fundamental rule of battle is that enmity increases as the amount of HP you restore increases, after considering the relationship of Cure V and Cure VI, this rule is being maintained. It would be best to mitigate this increase with Tranquil Heart and equipment that decreases enmity.



    Quote Originally Posted by Camate View Post
    Will the values of blue magic-type healing spells also be increased?
    Since the main focus of this adjustment is for Cure–Cure VI, there will be no changes to blue magic spell’s cure potency.
    So here is the bit about Blue Magic. I honestly can't find the automaton thing but I really thought I saw it.

    Quote Originally Posted by Camate View Post
    Was receiving benefits from stacking MND put off?
    After looking into various possibilities such a MND and healing magic skill itself, we decided to go with adjustments to healing magic skill after considering the benefits this would give to jobs that possess this skill. MND affects cure potency more than in the past and the effect will remain as it is.
    I had forgotten I had seen this. To clarify, here is the part that bugs me:

    MND affects cure potency more than in the past
    (3)

  2. #2
    Player
    Join Date
    Aug 2011
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    1,749
    That part caught my attention when it was first posted, because I couldn't figure out when "the past" was referring to.

    He mentioned that MND was not being adjusted but then said it had more of an effect than in the past, implying there was a time when MND had even less of an effect on Cures than it has at this very moment. I assume it is either a reference to an extremely old update that I can not even remember, or the vaguest and most unclear reference ever to Cure V becoming much more prevalent as players have gone from 75 to 99.

    There was a big update to the Cure line back in 2003, but the update notes don't mention MND. Maybe it was later than that if it existed at all? I no longer expect what the Community Bros say or what the Development Bros do to make sense, so I didn't look too hard.
    (1)

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