Howdy!
Here are some responses from the development team to questions regarding the cure potency adjustments.
Was receiving benefits from stacking MND put off?
After looking into various possibilities such a MND and healing magic skill itself, we decided to go with adjustments to healing magic skill after considering the benefits this would give to jobs that possess this skill. MND affects cure potency more than in the past and the effect will remain as it is.
Will there be any changes to the success rate of removing Death?
With the current system, the higher the healing magic skill, the higher the success rate will be. However, to balance this with the rate of success of Holy Water, there is no 100% success rate even if your skill is very high.
Will the values of blue magic-type healing spells also be increased?
Since the main focus of this adjustment is for Cure–Cure VI, there will be no changes to blue magic spell’s cure potency.
With this adjustment, when using Cure IV with +50% cure potency, you can cure for around 850 HP, so it would be really nice if you could lower the amount of enmity gained after curing.
Since a fundamental rule of battle is that enmity increases as the amount of HP you restore increases, after considering the relationship of Cure V and Cure VI, this rule is being maintained. It would be best to mitigate this increase with Tranquil Heart and equipment that decreases enmity.