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  1. #1
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Changes have been pretty good, but other than fixing Cure VI (seriously, SE... Give it a purpose that is not sucking!), I think they could revise the static enmity values of Cure V. At 75, the enmity difference against Cure IV was more noticeable, and now that Cure IV is much more MP efficient, Cure V could use a slight improvement in the enmity department.

    BTW, has anyone tested if this changes affect the WHM and RDM PUP automatons? RDM auto could become really interesting with boosted Cure IVs, and the tendency of spamming Cure VI of WHM automaton could be more annoying now, haha.
    (0)
    Frejan from Ragnarok, at your service.

  2. #2
    Player Aleste's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    Quote Originally Posted by TimeMage View Post
    BTW, has anyone tested if this changes affect the WHM and RDM PUP automatons? RDM auto could become really interesting with boosted Cure IVs, and the tendency of spamming Cure VI of WHM automaton could be more annoying now, haha.
    Eco's been asking me to check the values on this, cura, curaga and BLU cures, but I can't say I've had a moment free to test it...

    I'd hazard a guess and assume that they're using the new formula, otherwise they would have included it in the bolded part below:

    Reference quote:
    Quote Originally Posted by Bayohne View Post
    Cure Potency
    Cure potency will be affected more significantly by healing magic skill. If a player has high healing magic skill, cure potency will be greatly increased, but low healing magic skill will have almost no effect on cure potency. The effect of skill level on cure potency will vary based on the type of cure, but cures lower than Cure V will be affected the most. Note that Curaga, Cura and Waltzes will not be affected.
    • Cure I-IV: Up to 1.4 times the normal cure potency
    • Cure V-VI: Almost no change
    With this adjustment combined with the increase of cure potency mentioned earlier, we would like to increase opportunities for mages jobs other than white mage to serve as healers.[/LIST]
    (2)



  3. #3
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Aleste View Post
    Eco's been asking me to check the values on this, cura, curaga and BLU cures, but I can't say I've had a moment free to test it...
    They also said there is no change to Blue Magic and I believe somewhere they even said no change to automatons (I wouldn't give my guarantee that I actually saw that one however). On most of those I just want a test to be absolutely sure, but it would probably just be a waste of your time sadly.

    If anyone wants to test, it would be fairly simple though, just test a Cura (under Afflatus Solace or no WHM job ability to be sure) and a Curaga, both on and off the test server, with the same setup (it is very unlikely that both will be the same if they've been changed). If they do what SE says it should be the same in both cases, which is the result I'd expect. Same with Blue Magic, just pick a spell, BLU/RDM it up, test on and off the test server.


    It is gonna be strange having to gear MND for AoE cures while gearing Healing Magic for single target ones, even stranger then Cure V not being the most MP efficient cure on the block.
    (0)

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