Well, they did warn us of a 'slight adjustment', which we presumed to be bad. It's always bad :S Math-wise, the average WHM dropped about 10-40 points on cure V, which isn't a huge nerf to the spell. Efficiency has more or less remained the same as well.
The trouble is more that the other spells received a 40-60% increase over the old formula, whilst cure 5/6 (at best) remained approximately the same... I guess at this point in time it is difficult to say whether 30% HP/MP efficiency is worth the enmity generation.
Although, the comparable efficiency of the spells is one thing we're worried about, there are a number of things we've lightly discussed in googledoc-chat... (changes to gear, SCHs new healing prowess, item economy)
Motenten hopefully will have finalized Cure1-4 formula and soft caps; so today I'll work on getting a larger selection of Cure 5/6 values and hopefully perform a graphical analysis to help confirm motentens predicted soft caps/rates.
EDIT:// figure I'll throw in what the scales are. Horizontal scale is healing power, calculated by the formula that we discovered. POWER = SKILL + MND/2 + VIT/4 (each individual term truncated). Vertical scale is HP healed with 0% potency.
Cure1 graph:
Cure2 graph:
Cure3 graph:
Cure4 graph:
INITIAL Cure5 graph:
INITIAL Cure6 graph:
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