Quote Originally Posted by Motenten View Post
Well, I'd hoped you could stretch the mnd tests out to at least +20 (and vit needs a wider span as well), but working with what's available..

And actually, if you could redo it with a skill value that's divisible by 10 (eg: add 3 merits to take it to 430 total skill, or even full merits to take it to 440 (divisible by 20)), that would eliminate one element of uncertainty for now (whether any factors are added together before flooring).
I'll change the healing magic to 430 and retest a larger range for you tomorrow.


Quote Originally Posted by Motenten View Post
Testing the lowest end will require the no-subjob trick and the no-skill trick.

For the no-subjob trick, described here.
For the no-skill trick, as I understand it, you need to get the moogle to set your job level (41 whm for cure 4), and then choose one of the teleport options without exiting the menu. This should prevent auto-capping your skills.

Together this should put your total power in the 30-ish range. From there you can do minor tweaks to merits and such until your cure amounts start going above baseline.
Unfortunately this doesn't seem to work for me, upon changing primary job level, the dialogue with the GM moogle closes. Skills are auto capped whenever you use the change main job level function.

Quote Originally Posted by Vyvian View Post
Stat adjusting stuff
Actually, that's pretty much what I've been doing to get the lower bounds values, the trouble is that it becomes a very complicated juggling game of stats. Adjusting merits, trying to find magian trial staves with appropriate stats, and hunting through claim slips for gear.

The main trouble I've been having is that I'm attempting to vary one stat, whilst maintaining the other 2 so we have less variables to worry about. Although, that said, if we became 100% sure of the formula, in theory we could just work with cure-power and graph any combination of job/level/stats/skill.

I'm on nightshift tonight, so I'm afraid I won't have time to do it today... however tomorrow I'll make a much larger sample size of MND and VIT scaling, which'll hopefully help confirm Motentens formula. I'll then change my main spreadsheet to work with cure-power rather than with skill, and then work on getting the lower bounds.

I'm actually surprised that the change to the formula isn't being more discussed... it has a huge knock-on effect across the other jobs.