While I may not be able to test stuff as well as others, I figure, may as well voice my opinion on the changes on the test server which'll most likely be live as well.
Or in other words, with 50% potency:
Cure I = ~97.5 HP
Cure II = ~217.5 HP
Cure III = ~510 HP
Cure IV = ~960 HP
Cure V = ~1170 HP
Cure VI = ~1515 HP
As Cure V+ got slightly reduced in potency, considering the major increase in the other 4 spells (I and IV by as much as 62-63%), I'm quite content to be honest. They needed the most attention by far. People weren't really capable of reaching the maximum amount on Cure V+ anyways and the difference will be pretty minimal on Cure V. I may think Cure VI may have been reduced a bit too much, but it's also become much less worthwhile to cast (as if it was amazing to begin with as it's still an abyssea only spell to me OR for an emergency cure).
Definitely gotta say -enmity setups just became that much more important with the stronger HP healed.


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