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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126
    While I may not be able to test stuff as well as others, I figure, may as well voice my opinion on the changes on the test server which'll most likely be live as well.

    Quote Originally Posted by Economizer View Post
    Reported test server values of cures under a Primeval Brew compared to older values:
    • Cure
      40->65
    • Cure II
      105->145
    • Cure III
      210->340
    • Cure IV
      450->640
    • Cure V
      810->780
    • Cure VI
      1140->1010
    Or in other words, with 50% potency:

    Cure I = ~97.5 HP
    Cure II = ~217.5 HP
    Cure III = ~510 HP
    Cure IV = ~960 HP
    Cure V = ~1170 HP
    Cure VI = ~1515 HP

    As Cure V+ got slightly reduced in potency, considering the major increase in the other 4 spells (I and IV by as much as 62-63%), I'm quite content to be honest. They needed the most attention by far. People weren't really capable of reaching the maximum amount on Cure V+ anyways and the difference will be pretty minimal on Cure V. I may think Cure VI may have been reduced a bit too much, but it's also become much less worthwhile to cast (as if it was amazing to begin with as it's still an abyssea only spell to me OR for an emergency cure).

    Definitely gotta say -enmity setups just became that much more important with the stronger HP healed.
    (2)
    Last edited by Fredjan; 02-28-2012 at 10:47 AM.
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    I have to imagine that "emergency use only" is the idea that the Development Bros have in mind for Cure VI, since the amount was reduced alongside Cure V rather than increased. Well, assuming they have ideas and minds and stuff.

    These changes seem like a big win for every job involved. Red Mage and Scholar will have a substantial Cure in Cure IV and even Cure III will be workable. White Mage will more-or-less have three flavors of Cure V after these changes go live. Traditional Vanilla (V), a quirky Dark Chocolate with Toffee Bits (IV), and Sugar-Free Low-Fat Gooseberry Licorice that melted and refroze (VI).

    Everybody's MP efficiency will go way up, and White Mage's MP efficiency on lower cures will be huge. It's hard to care that Cure VI is apparently intended to be mostly superfluous when, well, Cure VI is going to be mostly superfluous.
    (1)

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