Quote Originally Posted by Economizer View Post
I wasn't sure because I'm not actually on the test server but I'm guessing that this means you can't just change Healing Magic to whatever value you want on the test server?
Unfortunately not, the =TEST= Moogle GM will:

"Read instructions"
"Change parameters"
- Edit main job level (also assigns all skills to cap)
- Reset ability timers
- Obtain max merit points
- Receive all spells/rolls/attachments
- Unlock all jobs and support jobs
"Teleport to key locations"
- Towns
- Outposts
- Staging Points
"Warp to Home Point"
"Recieve items"
- Weapons (Fake empies and some of the newer JSE weapons)
- Armor (+3 stat earrings and RR hairpin)
- Expendable items (pet broths, angon, nin toolbags)
- Medicine or Food (self explanatory)
- Instant magic scrolls (warp, retrace)
- Storage Slips (allows you to edit the gear on storage slips)
"Obtain 100,000,000 gil" Congratulations, you are now a gillionaire!

Oh, and you've access to your full inventory that was loaded onto the test server, every single trial item and every item on a storage slip.

Quote Originally Posted by Motenten View Post
If possible, get one of 331 (preferred), 351, 371, 391 or 411
I'll see what I can do~



What I've been doing was setting my main job as WHM (or SCH or RDM) and using the merit attributes to balance out my stats. Then I would lift all the gear off storage slips that varies healing magic skill for those jobs which don't change stats (EG: sch af legs, sch relic feet nq/1/2) and proceed to test as many values as I could. I'd then add on a few healing magic merits and retest.