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  1. #1
    Player Aleste's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    Quote Originally Posted by Economizer View Post
    Healers roll adjustments in relation to weather testing method.
    Testing it atm;

    Watersday, in Nyzul Isle (perma single light weather)
    99WHM/COR
    Surya+3 / AF3+2 head / Facio Bliaud (12%) / Serpentes Set / Twilight Cape / Korin Obi
    424 Skill, 118 MND, 86 VIT, 50% potency, obi/cape

    No roll 1229
    Healers roll 5 1290
    Healers roll 10 1314
    Bust! 1179

    Quote Originally Posted by Gildren View Post
    Healer's Roll
    Increases the amount of MP recovered while healing -> Enhances potency of "Cure" effect received
    Roll Effect Value
    1 +3%
    2 +4%
    3 +12%
    4 +5%
    5 +6%
    6 +7%
    7 +1%
    8 +8%
    9 +9%
    10 +10%
    11 +16%
    Bust -4%
    Bonus +4%

    Edit: Beaten in math speed~
    (1)
    Last edited by Aleste; 02-08-2012 at 01:06 AM. Reason: Math Time!



  2. #2
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Healer's Roll should be giving you the bonus from being a White Mage, and then because you are subbing Corsair the roll values should be halved in effectiveness.

    Quote Originally Posted by Aleste View Post
    No roll 1229
    Healers roll 5 1290
    Healers roll 10 1314
    Bust! 1179
    No Roll falls in exactly with your gear setup against the calculator.

    Healer's Roll 5 gives a 5% (6%+4% /2) multiplicative boost.

    Healer's Roll 10 gives roughly (1 point off, however the value difference above that is small enough that hitting it with the floor might be causing this), a 7% (10%+4% /2) multiplicative boost.

    Bust gives a -4% potency multiplicative "boost".

    Based on all that I think it is safe to say that the new Healer's Roll changes (and by extension cure potency received) is multiplicative, not additive with day/weather bonuses as well. This was the expected result as well.

    Again, thanks for testing.
    (1)
    Last edited by Economizer; 02-08-2012 at 01:08 AM. Reason: Can't spell roll right the first time, formatting... reformatting.

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