Quote Originally Posted by Daniel_Hatcher View Post
Actual translation.
Posting it again from the source proper for linky goodness:

Quote Originally Posted by Bayohne View Post
  • Cure Potency
    Cure potency will be affected more significantly by healing magic skill. If a player has high healing magic skill, cure potency will be greatly increased, but low healing magic skill will have almost no effect on cure potency. The effect of skill level on cure potency will vary based on the type of cure, but cures lower than Cure V will be affected the most. Note that Curaga, Cura and Waltzes will not be affected.
    • Cure I-IV: Up to 1.4 times the normal cure potency
    • Cure V-VI: Almost no change
    With this adjustment combined with the increase of cure potency mentioned earlier, we would like to increase opportunities for mages jobs other than white mage to serve as healers.
Its pretty much as I thought so my speculation post stands. We could use more information however, this is no better then the machine translation. Still, given the data so far, this sounds beyond our conservative suggestions in most ways and I hope and imagine that when we get more data it will require no more then minor tweaks to perfect. Not everything can be peachy when it comes to designing and administering a game, but the pieces seem to be falling into place for the 99 cap.