As requested:
Fixed stats (119 MND 89 VIT) and varied Healing Skill
No potency, nigh-naked.
FFXIcalc and Furen's calculator both give the same answer as shown above.
As requested:
Fixed stats (119 MND 89 VIT) and varied Healing Skill
No potency, nigh-naked.
FFXIcalc and Furen's calculator both give the same answer as shown above.
Thanks for the numbers. I always feel silly when I can't test these things myself.
We now know that Healing Magic does not cap potency based on skill (but it does cap based on cure hard caps for the base numbers).
Another silly question. Basically, is weather gear still a separate check vs. cure potency received gear or not? I figure there are two possibilities, barring a major bug like them sharing a cap:
- Weather gear and cure potency received mix additively.
Cap of 2.55x before job abilities under ideal conditions.- Weather gear and cure potency received mix with multiplication.
Cap of 2.73x before job abilities under ideal conditions.
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