Today is a bit of a boring question, coming from my curiosity.

Okay, ever since we got the reply and testing of Enhancing Magic (and weak confirmations from other sources I never bothered to follow up that certain other magic skills cap in effectiveness at 500), I've started to wonder about White Mage's primary skill, which is part of the reason this thread got started. Of course, we know that healing magic has potency caps already, but does it have a potency cap on healing magic?

Looking at my previous post, I actually balanced the example numbers (that are only there for an idea of what effects could possibly do) around the number 500, which is somewhat funny.

Since I haven't actually bothered to gear around healing magic skill in... well, ever, I was wondering if someone else could test this for me? It should be fairly easy to check against a cure calculator, provided someone has the means to get a large amount of skill: "Does Healing Magic keep boosting otherwise uncapped cures after 500 skill?" For testing this, I suggest having a way to test at 500 skill and 510 skill which should (unless you have a decent setup that has well over 250 MND somehow) bring Cure V up by at least one point.

White Mage could in theory get up to ~566 (569 Lightsday) Healing Magic skill (although this would eat into cure potency gear, and be largely inefficient compared to gearing for MND).

  • Base - A+
    424
  • Merits
    +16
  • Main - Beneficus (Club)
    +15
  • Sub - Healing Mace (Club)
    +7
  • Head - Hyksos Khat +1
    +11
  • Neck - Colossus's Torque
    +7 (10)
  • Ear - Healing Earring
    +3
  • Body - Orison Bliaud +2
    +20
  • Hands - Hlr. Mitts +1
    +15
  • Ring - Sirona's Ring
    +10
  • Back - Altruistic Cape
    +5
  • Waist - Bishop's Sash
    +5
  • Legs - Clr. Pantaln. +2
    +18
  • Feet - Rubeus Boots
    +10