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  1. #1
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    Join Date
    Aug 2011
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    This thread is really great. I'm actually learning stuff from it, even. It's a lot like reading a Dostoevsky novel.

    Every idea is well thought out. Everything is well-written. Most similarly, it's a depressing tale of sad individuals trapped by their own mistakes and misdeeds. True to form, the responsible parties are dragging others down along with them. My favorite part is that nobody among the Development Bros thought to check for a cap on Cure Power before creating Cure VI.

    Perhaps the Development Bros could just remove the "Hurt by cures. Ouch!" property of Undead creatures then go ahead with whatever cure changes need to be made with somewhat fewer complications. Cure spells cast on Undead have the rare and distinguished honor of being more useless than the Banish line, so it would hardly be a loss if such a change allowed them to fix the restorative properties of Cure spells more properly.
    (2)

  2. #2
    Player Economizer's Avatar
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    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Sorry to disappoint, but this post is going to be a bit light on the math.

    Quote Originally Posted by SpankWustler View Post
    Perhaps the Development Bros could just remove the "Hurt by cures. Ouch!" property of Undead creatures then go ahead with whatever cure changes need to be made with somewhat fewer complications. Cure spells cast on Undead have the rare and distinguished honor of being more useless than the Banish line, so it would hardly be a loss if such a change allowed them to fix the restorative properties of Cure spells more properly.
    To be honest, I would hope that with the formula change, we get the opposite of it getting removed, but rather, we get increased damage against undead. I'm not asking for much really, it isn't like I'm asking for the short period of time White Mages everywhere could nuke down undead with 99999 damage cures (although I am secretly hoping for it). I'm not really even asking for the ability to outnuke a Black Mage on undead.

    Still, even something like a hidden trait that somehow reduces the 50% damage reduction of cures on undead for all jobs over level 50 or so would be amazing, since Cures, tier for tier, do not hit as high numbers as elemental magic does, and is still subject to resists. Further, they only work on undead. In deference to offensive magics, Elemental or Divine, I'm not sure a full removal of the damage reduction would be allowable (well, not without a more detailed examination of the math behind it), but any bone thrown would make the spells slightly more viable.

    As a bit of a side point, I'd also hope that an enfeebling job, such as Red Mage would get a spell like "Zombie" that would make non-undead mobs weak to cure spells among other effects.

    Wandering away from offensive applications of Healing Magic, I recently looked into gear that boosts Healing Magic skill, and unsurprisingly there isn't as much of it as there is of gear like Enhancing Magic skill or Enfeebling Magic skill. I wonder if it is made to be more useful if the amount of boost to this skill will be increased?
    (1)

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