Also, quick comparison of base amount cured with Cure V and Cure VI, since it was noted that the max caps had been reduced.

Assuming:
439 skill (Light Arts, otherwise uncapped) with 35 in gear (body/hands/ring)
125-128-131 mnd (taru/hume/elvaan) with +35 in gear (head/hands/rings/ammo/feet/waist)
83-86-89 vit (taru/hume/elvaan) with Sirona's ring

Code:
Old Power    Cure V    Cure VI
Taru: 719    717 HP     929 HP
Hume: 731    720 HP     935 HP
Elvn: 743    722 HP     943 HP

New Power
Taru: 521    726 HP     902 HP
Hume: 524    727 HP     904 HP
Elvn: 526    727 HP     905 HP
Cure V ends up being a smidge ahead with a typical gear set, so the reduction in the cap doesn't mean much; it's right in line with where it's always been.

Cure VI ends up being 3%-4% behind, which is enough that, combined with the very high MP cost, warrants a bit of concern. We should probably ask that Cure VI be reviewed by the devs.