Ok, I think I worked out why the max power cap is 1240. It's a set value derived from the power formula for a combination of mnd/vit/skill that was deemed well above what players would ever likely reach (at 75 cap).

1240 power is reached with: 250 mnd, 250 vit, 400 skill. 400/5 skill = 80 + 250 mnd = 330 * 3 = 990 + 250 vit = 1240.


My suggested change to the power formula was 3 * (mnd/2 + skill/2) + vit. With the above numbers, that would end up generating a total power of 400/2 skill = 200 + 250/2 mnd = 200 + 125 = 325 * 3 = 975 + 250 vit = 1225. Nearly the same total value. Adding 10 mnd or 10 skill would reach the 1240 power cap. So overall I think it's still good.


Now, total amount cured while still using the current cap/interval config:

Cure 1
Current: 10 base, 10 interval, max 40
Revise: 10 base, 15 interval, max 55

Cure 2
Current: 60 base, 15 interval, max 105
Revise: 60 base, 25 interval, max 135

Cure 3
Current: 130 base, 30 interval, max 220
Revise: 130 base, 45 interval, max 265

Cure 4
Current: 270 base, 60 interval, max 450
Revise: 270 base, 90 interval, max 540

Cure 5
Current: 450 base, 120 interval, max 810
Revise: same

Cure 6
Current: 660 base, ~300 interval, max 1140
Revise: 660 base, 240 interval, max 1140 (changing this is optional)



Suppose we keep the first tier scale the same, at 2 power per HP. How would we adjust the remaining parameters to keep everything tidy?

Cure 1 offset: -10
Total power for first tier: 25 - -10 = 35 * 2 = 70
Additional power for second tier: 15 * 4 = 60
Total power for second tier: 70 + 60 = 130
Scale for third tier: (1240 - 130) / 15 = 74

Cure 2 offset: 20
Total power for first tier: 85 - 20 = 65 * 2 = 130
Additional power for second tier: 25 * 4 = 100
Total power for second tier: 130 + 100 = 230
Scale for third tier: (1240 - 230) / 25 = 40.4

Cure 3 offset: 70
Total power for first tier: 175 - 70 = 105 * 2 = 210
Additional power for second tier: 45 * 4 = 180
Total power for second tier: 210 + 180 = 390
Scale for third tier: (1240 - 390) / 45 = 170/9

Cure 4 offset: 165
Total power for first tier: 360 - 165 = 195 * 4/3 = 260
Additional power for second tier: 90 * 3 = 270
Total power for second tier: 260 + 270 = 530
Scale for third tier: (1240 - 530) / 90 = 71/9

Cure 5 offset: 330
Total power for first tier: 570 - 330 = 240 * 4/3 = 320
Additional power for second tier: 120 * 17/6 = 340
Total power for second tier: 320 + 340 = 660
Scale for third tier: (1240 - 660) / 120 = 29/6

Cure 6 offset: 570
Total power for first tier: 900 - 570 = 330 * 4/3 = 440
Additional power for second tier: 240 * 10/3 = 800
Total power for second tier: 440 + 800 = 1240
Scale for third tier: 0



Cure 1
Current second tier cap of 100 power cures 30 HP. 100 power in the above scale would cure 32.5.

Cure 2
Current second tier cap of 170 power cures 90 HP. 170 power in the above scale would cure 95.

Cure 3
Current second tier cap of 300 power cures 190 HP. 300 power in the above scale would cure 197.5.

Cure 4
Current second tier cap of 460 power cures 390 HP. 460 power in the above scale would cure 426.67


Total power to hit the second cap for Cure 5: 660 (generally pretty easy to hit by lvl 82)
Amount cured for each cure tier with 660 power (original, revised):
Code:
            Original      Revised      Improvement
Cure 1            34           47              38%
Cure 2            96          120              25%
Cure 3           201          234              16%
Cure 4           405          466              15%
Cure 5           690          690              --
Tentative power at lvl 99: 330 skill, 150 mnd, 80 vit == 800 power.
Amount cured for each cure tier with 800 power (original, revised):
Code:
            Original      Revised      Improvement
Cure 1            36           49              36%
Cure 2            98          124              27%
Cure 3           205          241              18%
Cure 4           417          496              19%
Cure 5           739          739              --
MP Efficiency at 800 power:
Code:
            Original      Revised
Cure 1          4.50         6.13   
Cure 2          4.08         5.17
Cure 3          4.46         5.24
Cure 4          4.74         5.64
Cure 5          5.47         5.47

Subbing mage won't be as limited as my previous scaling. 150 skill + 150 mnd + 80 vit is 530 power, which hits the second cap for Cure 4, curing 450 rather than the ~500 for someone with (capped) native healing magic skill. However the entire setup is consistent with the current formulations, so should be more viable as a suggestion.