I'm not exactly sure what you are thinking, but a few thoughts.

I read your previous numbers post that you linked back when you posted it, and reread it recently (to be completely honest, I couldn't really make sense of the second half whenever you talked about "scaling" - that is to say, I didn't know where you were applying the numbers.

I linked all my sources that I've been using previously, but I'll link them again more clearly, you seem to have a better head for numbers then I do, so the tools would probably help more.

FFXI Calculator is better for getting the true caps on spells, but does not show some of the finer workings that Furen's Cure Calculator does (plus Furen's is online), and you can see all Furen's notes on his guide, which explain cures quite well. I can only assume you've probably used/read one of these before, if not all of them, but I want to be sure we have the same resources.

Quote Originally Posted by Motenten View Post
That implies a hard power cap of 1240. Adding that to my spreadsheet for personal reference.
I checked the formula that FFXI Calculator had on this, and while Cure V does hit its hard cap at a power of 1240, the lower tier cures do not cap at any level, at least according to the calculator. I only remember people confirming the top cure amounts for Cure V and Cure VI on the FFXI Calculator forums, so we'd either have to be suspicious of the numbers given for Cures I-IV, or test it.

The easiest way to test this would be to pop a Primevel Brew and start curing people with lower tier cures, or possibly stack enough stats to get over the 1240 power amount, which again, only really seems possible in Abyssea. If anyone with access to the test server is reading this, perhaps you could test maximum possible cure amounts with a Primeval Brew for us?

Quote Originally Posted by Motenten View Post
Because of the way they've built it (now that I have a pretty complete picture of things), I can see how they might be hesitant to change it. For example, I don't know why the specific value of 1240 is used as a max power, but if it's hardcoded into various places, or there's other code that depends on that particular value, it could be very troublesome to change (and easily break stuff if they don't go through everything very carefully).
Blue Mage spells use the same formulas that White Mage spells do, with a bit added on or taken off. Changes to ours would probably changes theirs. Then mob power calculations come in - if mobs can heal more they would be more difficult, and so on. Or at least that's two reasons they might not want to change the formula.

Quote Originally Posted by Motenten View Post
At this point I'm doing some rethinking of my proposed revisions based on these limitations (ie: min cured, 3 defined caps, max of 1240 power).
When you do get a proposal to post, be sure to post something like an average cure amount. For example, I've been using the same stat block over and over for my displayed numbers when making points or answering questions so far.