
 Originally Posted by 
Gildrein
					 
				 
				- Cure spells will be adjusted so that Healing Magic skill will play a greater role in determining their potency.At high skill levels, Cure spells will heal more HP than before, while low skill levels will see minimal benefit. The degree to which Healing Magic skill affects HP healed will vary by spell, with Cure I-IV seeing the most significant adjustments.
 - Cure I-IV: Amount of HP recovered may increase by as much as 1.4 times
- Cure V-VI: Minimal adjustments.
 *Curaga I-V and Cura I-III will remain unchanged.
 
 
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  Guess the new cure formula is up on the test server. 
	
		
			
			
				
					
 Originally Posted by 
Daniel_Hatcher
					 
				 
				On a quick test.
Cure I
naked:  56
/sch: 58
13%: 63
33%: 77
Cure II
naked: 131
/sch: 133
13%: 148
33%: 176
Cure III
naked: 286
/sch: 293
13%: 323
33%: 389
			
		 
	 
	
  
	
		
			
			
				
					
 Originally Posted by 
Daniel_Hatcher
					 
				 
				Messing about with Cure IV on the test server I got these numbers:
Naked (RDM capped skill): 532
Naked (Light Arts): 547
13% Potency (87+26 MND / 80+2 VIT): 630
33% Potency (87+26 MND / 80+2 VIT): 742
33% Potency (Primeval Brew): 851
Didn't have the body (still after it), torque or earring to test at 50%.
			
		 
	 
	
  Okay for the numbers he gave this is what he should have got if he wasn't on the test server: 
	
		
			
			
				Primeval Brew: 
Cure I - 40
Cure II - 105
Cure III - 220
Cure IV - 450
Red Mage (368 Healing Magic, 113 MND, 82 VIT) 
Cure I - 34
Cure II - 96
Cure III - 200
Cure IV - 403
Red Mage + Light Arts (404 Healing Magic, 113 MND, 82 VIT)
Cure I - 34
Cure II - 96
Cure III - 201
Cure IV - 405
			
		
 
	 
	
  
 
 
They basically fall into what SE said would happen, but I'm not really feeling mathy at this exact moment and I'm not sure what we can glean from this yet. Additionally these numbers could be subject to change on top of that so it is hard to say if we should be poking at this too hard. 
Still, anyone else on the test server feel like doing some tests? 
Some requests to give direction to anyone who does, however any testing at all would be nice. Don't forget to list Healing Magic, MND, VIT, and cure potency amounts if you do post numbers. 
If I remember correctly you can set your skill level correct? This would be key to the following testing suggestions: 
All tests should be performed without any cure potency gear since the effects of such gear is easy to calculate. All tests should be performed on White Mage so that stats are identical and numbers for Cure I-VI can be viewed. 
White Mage, 424 Healing Magic, Primeval Brew. 
White Mage, 424 Healing Magic. (A+)
White Mage, 334 Healing Magic. (D)
White Mage, 404 Healing Magic. (B+, Light Arts)
White Mage, 370 Healing Magic. (Any job /SCH using Light Arts; Cure I-III)
White Mage, 373 Healing Magic. (C)
White Mage, 378 Healing Magic. (C+)
White Mage, 150 Healing Magic. (/WHM)
White Mage, 500 Healing Magic. (See Below.)
White Mage, 400 Healing Magic.
White Mage, 300 Healing Magic.
White Mage, 200 Healing Magic.
White Mage, 100 Healing Magic.
White Mage, 000 Healing Magic.
For anyone that wants to test higher numbers here is a list of stuff that gives only Healing Magic that a normal White Mage might have or have easy access to on the test server: 
+16 Healing Magic - Merits
+20 Healing Magic - Orison Bliaud +2
+18 Healing Magic - Cleric's Pantaloons +2 
+15 Healing Magic - Beneficus
+7 (10) Healing Magic - Colossus's Torque
+15 Healing Magic - Healer's Mitts
With these you could test White Mage, 500 Healing Magic. 
I don't expect anyone to test all of these but anything anyone decides to test would be great.