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  1. #1
    Player Jile's Avatar
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    Mar 2011
    Posts
    390
    Thanks for the response on my post.

    Honestly I agree Regen is very situational but that said I use Regen quite a bit every time
    I load WHM, especially for my puller's in abyssea parties just to add an extra bit of aid
    while they grab mobs or when someone is going to pop a NM and pull it back to a group.

    It's not as critical to have now vs level 75, no argument here - but it does get used
    and another tier of Regen would have been nice and used on my WHM if it were being
    given to us.

    Cleric's Briault + Orison Mitts +2 + max merits = 39HP/tick for a maximum of 975 HP
    over 75 seconds for a cost of 82mp. Situational as it may be, it still has value.

    Now compare that to Regen5 from a SCH which gives 64hp/tick and costs 100mp.
    So far I have not seen the max duration posted anywhere so I don't know the total
    of how much it can heal but a 40% increase on hp per tick is substantial and if the
    duration is the same 75 seconds, that would be 1,600hp recovered.

    So yeah, perhaps I'm looking back at the value from level 75 for Regen4, but Regen5
    would be used by most(all?) WHM's if it were as MP efficient as it appears at first glance.

    (edited to 1600hp recovered.... I really should not reply when I need sleep lol!)
    (0)
    Last edited by Jile; 11-28-2011 at 07:58 PM.

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Jile View Post
    Thanks for the response on my post.

    Honestly I agree Regen is very situational but that said I use Regen quite a bit every time
    I load WHM, especially for my puller's in abyssea parties just to add an extra bit of aid
    while they grab mobs or when someone is going to pop a NM and pull it back to a group.

    It's not as critical to have now vs level 75, no argument here - but it does get used
    and another tier of Regen would have been nice and used on my WHM if it were being
    given to us.

    Cleric's Briault + Orison Mitts +2 + max merits = 39HP/tick for a maximum of 975 HP
    over 75 seconds for a cost of 82mp. Situational as it may be, it still has value.

    Now compare that to Regen5 from a SCH which gives 64hp/tick and costs 100mp.
    So far I have not seen the max duration posted anywhere so I don't know the total
    of how much it can heal but a 40% increase on hp per tick is substantial and if the
    duration is the same 75 seconds, that would be 4,800hp recovered.

    So yeah, perhaps I'm looking back at the value from level 75 for Regen4, but Regen5
    would be used by most(all?) WHM's if it were as MP efficient as it appears at first glance.
    If you're including equipment then for SCH it's 69 HP per tic as the +2 hat gives +5 regen, 81 under SCH's 2-hour.
    (0)

  3. #3
    Player Dantedmc's Avatar
    Join Date
    Sep 2011
    Posts
    77
    Character
    Danntay
    World
    Lakshmi
    Main Class
    SCH Lv 99
    With 64, 69, or 81 hp/tick I don't see where he is getting 4,800 HP from regen V over 75 seconds. 75 seconds should be about 25 tics so...

    39 x 25 = 975 (Whm)
    64 x 25 = 1600 , 1280 / min or 20 tics
    69 x 25 = 1,725, 1380 / min
    81 x 25 = 2,025, 1,620 / min

    69 hp / tic really isn't that great imo. It should have atleast been 100hp/tic and even then I don't think it would have been enough. I'm not really a fan of regen spells at this point in the game with how much damage monsters deal.
    (1)

  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Dantedmc View Post
    With 64, 69, or 81 hp/tick I don't see where he is getting 4,800 HP from regen V over 75 seconds. 75 seconds should be about 25 tics so...

    39 x 25 = 975 (Whm)
    64 x 25 = 1600 , 1280 / min or 20 tics
    69 x 25 = 1,725, 1380 / min
    81 x 25 = 2,025, 1,620 / min

    69 hp / tic really isn't that great imo. It should have atleast been 100hp/tic and even then I don't think it would have been enough. I'm not really a fan of regen spells at this point in the game with how much damage monsters deal.
    I don't disagree, with current endgame being most hits around ~300 and TP moves (which are not really TP based) for MUCH more, 100 HP is the bare minimum needed to make the line actually useful. I was just being pedantic on it should include equipment for both to be 100% clear.

    The only way I see HoT working is via the Helix line, 300 HP per helix tic.
    (0)
    Last edited by Daniel_Hatcher; 11-28-2011 at 08:03 PM.

  5. #5
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Jile View Post
    Now compare that to Regen5 from a SCH which gives 64hp/tick and costs 100mp.
    So far I have not seen the max duration posted anywhere so I don't know the total
    of how much it can heal but a 40% increase on hp per tick is substantial and if the
    duration is the same 75 seconds, that would be 4,800hp recovered.
    I assume 64 is including the bonus Scholar gets from Light Arts, so Regen V would most likely restore < 48 HP a tick on White Mage before figuring in equipment and such. Still a step up over Regen IV, but not that drastic.

    If the Stoneskin effect from Solace is added in and Regen V is assumed to remain at 64 MP a tick, Regen V would only be a smidgen over twice as MP efficient as a good Cure V. Twice as efficient is significant, but I'm guessing it's not the enormous difference one would expect just looking at "4,800 HP recovered".

    Edit: I knew that number seemed too big. So, yeah, Cure V would actually be far more MP efficient than Regen V and I believe several other cures would beat it as well.
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    Last edited by SpankWustler; 11-28-2011 at 08:47 PM.