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  1. #71
    Player Raksha's Avatar
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    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    23% Staff + 3% fylgja+1 + 5% serpentes + 4% Oretenia's is 35%, heka's would be capped, 5% from cap with NQ Nefer and you'd need to waste ASA legs but not head.

    New goliard legs is 7% if it matters but no clue on how to get it yet.
    i had forgotten about the new cape, but that is basically all the cure potency gear that sch can equip (without scenario rewards).
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  2. #72
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Don't worry though, Rdm has it almost as bad, they just don't need scenario rewards. For balance, Sch can Aurastorm and Rapture!
    (0)

  3. #73
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Don't worry though, Rdm has it almost as bad, they just don't need scenario rewards. For balance, Sch can Aurastorm and Rapture!
    SCH also has emp+2 hat, but if you use that you lose the cure potency on MKE cap /sigh.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  4. #74
    Player Alkimi's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ashay View Post
    I like to use Regen IV when the need arises for small cures here and there, because it's more effective while fighting weaker monsters, personally. I usually enfeeble enemies a lot, so Regen gives me a bit of time to do so, and I'll toss Cure III or IV if I need that Stoneskin to bide some time.
    Assuming using Light Arts and all the gear to enhance the two:

    Regen IV = 875HP healed over 75 seconds for 74 MP
    Cure V = 1050HP healed instantly for ~69 MP and a 367HP stoneskin effect for 30 seconds.

    So if fighting weaker monsters, taking gradual damage, aren't in danger of getting hit for heavy damage, and the WHM is busy doing other things then yes Regen may be worth it but personally I really don't bother. It's still less efficient than cures and in the limited situations where you can use Regen you are probably better off having a BRD/WHM heal you.
    (1)

  5. #75
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,125
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Cure V is 134 MP base, not 69. HP per MP using your cure amounts = 7.83
    Regen IV is 82 MP base, not 74. HP per MP = 11.82

    Regen IV is significantly more MP efficient.

    If you want to throw in light arts, it affects both spells, as does the MP cost down strategem. But this is really about SCH main, and considering SCH doesn't have Cure V, Regen V will be a reasonable alternative to Cure IV when the healing need isn't ultra-dire (e.g. the target isn't going to die in 1 more hit)
    (0)

  6. #76
    Player Alkimi's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    When used with Orison+2 legs it costs around 69 MP
    (1)

  7. #77
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,125
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Alkimi View Post
    When used with Orison+2 legs it costs around 69 MP
    Only if none of the cure amount is wasted to filling the target's HP, and only if you have this item. Also, this is a thread about Scholar and Regen, and not White Mage. Even if SCH ever got Cure V, it would not have the Orison +2 legs.
    (0)

  8. #78
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Alhanelem View Post
    Also, this is a thread about Scholar and Regen, and not White Mage.
    The OP was complaining that WHM didn't get Regen V, so ultimately, this is a thread about both White Mage and Scholar.

    White Mage gets the AF3+2 legs, and has Cure V, so not having Regen V isn't that big a deal.

    Scholar does not get those things, and thus Regens are more MP efficient for it, and is getting Regen V.
    (1)

  9. #79
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Overarching MP efficiency is not job dependent.
    (0)

  10. #80
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Alhanelem View Post
    Cure V is 134 MP base, not 69. HP per MP using your cure amounts = 7.83
    Regen IV is 82 MP base, not 74. HP per MP = 11.82

    Regen IV is significantly more MP efficient.

    If you want to throw in light arts, it affects both spells, as does the MP cost down strategem. But this is really about SCH main, and considering SCH doesn't have Cure V, Regen V will be a reasonable alternative to Cure IV when the healing need isn't ultra-dire (e.g. the target isn't going to die in 1 more hit)
    Counting cureskin, the MP efficiency is actually around 10.2 HP per MP, and the cureskin is very relevant in a main healer scenario. This is also before counting orison pants +1/+2.

    Also, pants +1/+2 makes makes light arts more valuable when casting cures than it normally is. Assuming you get back 52 MP per cure 5, your net MP use will be 83 without light arts, and 70 with light arts. That's roughly a 16% decrease in MP cost rather than the usual 10%.

    This acceleration of MP-decrease is also enhanced by the use of divine seal and penury. using the same values as before, Penury causes Cure V to cost 9 mp, divine seal 18 mp, and using both makes you actually gain 43 mp (edit: apparently not!).

    The above examples are calculated using 100 mnd, 80 vit, 396 healing skill, 50% cure potency and orison pantaloons +2.

    My math might be a bit rusty, and I sometimes have a tendency to forget about small but vital parts of calculations. Feel free to point out errors or inaccuracies if you find them.
    (0)
    Last edited by Mirage; 12-14-2011 at 07:11 PM.

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