Don't worry though, Rdm has it almost as bad, they just don't need scenario rewards. For balance, Sch can Aurastorm and Rapture!
Assuming using Light Arts and all the gear to enhance the two:
Regen IV = 875HP healed over 75 seconds for 74 MP
Cure V = 1050HP healed instantly for ~69 MP and a 367HP stoneskin effect for 30 seconds.
So if fighting weaker monsters, taking gradual damage, aren't in danger of getting hit for heavy damage, and the WHM is busy doing other things then yes Regen may be worth it but personally I really don't bother. It's still less efficient than cures and in the limited situations where you can use Regen you are probably better off having a BRD/WHM heal you.
Cure V is 134 MP base, not 69. HP per MP using your cure amounts = 7.83
Regen IV is 82 MP base, not 74. HP per MP = 11.82
Regen IV is significantly more MP efficient.
If you want to throw in light arts, it affects both spells, as does the MP cost down strategem. But this is really about SCH main, and considering SCH doesn't have Cure V, Regen V will be a reasonable alternative to Cure IV when the healing need isn't ultra-dire (e.g. the target isn't going to die in 1 more hit)
When used with Orison+2 legs it costs around 69 MP
The OP was complaining that WHM didn't get Regen V, so ultimately, this is a thread about both White Mage and Scholar.
White Mage gets the AF3+2 legs, and has Cure V, so not having Regen V isn't that big a deal.
Scholar does not get those things, and thus Regens are more MP efficient for it, and is getting Regen V.
Overarching MP efficiency is not job dependent.
Counting cureskin, the MP efficiency is actually around 10.2 HP per MP, and the cureskin is very relevant in a main healer scenario. This is also before counting orison pants +1/+2.
Also, pants +1/+2 makes makes light arts more valuable when casting cures than it normally is. Assuming you get back 52 MP per cure 5, your net MP use will be 83 without light arts, and 70 with light arts. That's roughly a 16% decrease in MP cost rather than the usual 10%.
This acceleration of MP-decrease is also enhanced by the use of divine seal and penury. using the same values as before, Penury causes Cure V to cost 9 mp, divine seal 18 mp,and using both makes you actually gain 43 mp(edit: apparently not!).
The above examples are calculated using 100 mnd, 80 vit, 396 healing skill, 50% cure potency and orison pantaloons +2.
My math might be a bit rusty, and I sometimes have a tendency to forget about small but vital parts of calculations. Feel free to point out errors or inaccuracies if you find them.
Last edited by Mirage; 12-14-2011 at 07:11 PM.
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