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  1. #61
    Player Ashay's Avatar
    Join Date
    Mar 2011
    Posts
    37
    Character
    Ashay
    World
    Ragnarok
    Main Class
    WHM Lv 99
    Quote Originally Posted by Economizer View Post
    Why? It is MP inefficient and takes ages to cast. Please tell me you don't have merits in it. D:
    I don't have Regen Effect merits, though I might merit it if we had 15 as a limit for group one. I have Cure Cast Time 5/5 and Barspell Effect 5/5. I like to use Regen IV when the need arises for small cures here and there, because it's more effective while fighting weaker monsters, personally. I usually enfeeble enemies a lot, so Regen gives me a bit of time to do so, and I'll toss Cure III or IV if I need that Stoneskin to bide some time.
    (1)

  2. #62
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Well its good to see that there are whms that understand what SE is doing, SE deliberately made sure they did not step on whms toes by dishing out cure V to sch. So what they did instead is enhance the niche for sch to be a support mage, by increasing sch healing capabilities through different methods but at the same time keeping whm king at its job. As a career drk I can appreciate a sch hitting me with a potent regen it would allow me to use my souleater more often without the worry of hp loss. With all of this being said SE still need to address rdm curing, because its still horrendous.
    (0)
    Last edited by Cljader1; 11-30-2011 at 11:46 AM.

  3. #63
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ashay View Post
    I don't have Regen Effect merits, though I might merit it if we had 15 as a limit for group one. I have Cure Cast Time 5/5 and Barspell Effect 5/5.
    I think this is more of a consequence of the other two choices sucking more then Regen Effect though. Maybe if the Divine Seal recast merit floored the recast at 3~5 minutes (or less) or the Banish effect merit did um... (okay I don't know how they'd fix that) then we'd be more inclined to choose different choices. Well, more inclined if they gave us fifteen merits at least.
    (2)

  4. #64
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Once I'm close to capping cure cast time without them (which won't be for awhile without VW body/Relic+2 head) I'd drop cure cast merits maybe for regen, and if there was 15 merits I'd probably do Divine Seal Recast too.
    (2)

  5. #65
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Neisan_Quetz View Post
    Once I'm close to capping cure cast time without them (which won't be for awhile without VW body/Relic+2 head) I'd drop cure cast merits maybe for regen, and if there was 15 merits I'd probably do Divine Seal Recast too.
    I'm under the impression, from the latest version of Cleric's Cap +2 that I saw in Julian's .dat listings last week, that it only affects the "Cura" line.

    Clr. Cap +2 Rare Exclusive
    Head
    DEF:31 MP+35 VIT+7 MND+7
    "Cura" casting time -10% Enmity-7
    Lv90 WHM

    Yeah, I was disappointed too.
    (2)

  6. #66
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Oh boy... well it seems Surya's Staff+4 gets another -2% casting time... I'll have to go over all the pieces needed later. It probably means Heka's Kalasiris or Nefer+1 then...
    (0)

  7. #67
    Player
    Join Date
    Mar 2011
    Location
    うぃんだす
    Posts
    14
    Quote Originally Posted by SpankWustler View Post
    I'm under the impression, from the latest version of Cleric's Cap +2 that I saw in Julian's .dat listings last week, that it only affects the "Cura" line.

    Clr. Cap +2 Rare Exclusive
    Head
    DEF:31 MP+35 VIT+7 MND+7
    "Cura" casting time -10% Enmity-7
    Lv90 WHM

    Yeah, I was disappointed too.
    It is cure.
    CRキャップ+2
    防31 MP+35 VIT+7 MND+7
    ケアル詠唱時間-10% 敵対心-7
    Lv90~ 白
    ケアル=Cure, ケアルラ=Cura
    (0)
    Last edited by OuShiroHeart; 12-07-2011 at 02:53 PM.

  8. #68
    Player Seiowan's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    113
    Speaking as both a White Mage and a Scholar, I'm rather pleased to see Scholar get Regen V as a unique spell. As a White Mage, be honest with yourselves now, how often have you really cast Regen spells? In all likelihood, it was either a long time ago or only done for rare events where curing simply wasn't enough.

    For those White Mage prima donna's still complaining, I just have two words for you. Afflatus Solace.

    Face it boys and girls, this one job ability has transformed the class into the ultimate healer. Every single healing spell grants damage mitigation, we can remove multiple statuses in an instant using Sacrifice and we can power up our Holy spell to make it actually worth the MP cost. It's a very powerful tool in itself, and that's before I mention Afflatus Misery and Esuna.

    The point is, Regen or no Regen we've got it pretty good. There is no competition right now, and while that might be great for the white mages, it's not doing scholar's much good. In my mind, Scholar is practically screaming for adjustments that make them stand out. They're not Black Mages, and they're no White Mage either. They're neither and yet both. They have little identity of their own, and that's where they need the most adjustments.

    My only gripe, if there is to be one, is that Regen V needs to be considerably more powerful if it's to make Scholar's into viable healers.
    (3)

  9. #69
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Ashay View Post
    Also, it's not hard to cap Cure Potency for jobs with Cure spells unless you mean PLD. Surya's Staff +3 is +23%, Heka's Kalasiris is +15%, Augur's Gloves are +4%, Tatsumaki Sitagoromo can have +5% in augments, not to mention Roundel Earring which is another 5%.
    I must've missed this, but sch can't use roundel earring and heka is almost nonexistant. in order to cap cure potency sch has to equip basically every piece of cure potency gear it can get (including scenario gear).
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  10. #70
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    23% Staff + 3% fylgja+1 + 5% serpentes + 4% Oretenia's is 35%, heka's would be capped, 5% from cap with NQ Nefer and you'd need to waste ASA legs but not head.

    New goliard legs is 7% if it matters but no clue on how to get it yet.
    (0)

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