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  1. #1
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Erm... we know this already?!
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    274
    Like they said earlier, they're adjusting cure formulas to compensate for their incomprehensible stance on whmonly cure V. I added the incomprehensible part obviously, but honestly, SCH-specific regen makes them look even more ridiculous in limiting cure V to whm only.

    1. Why change cure formulas at all when you can simply give other jobs cure V. This is just dumb.
    2. Why does SCH only get 1 tier of regen specific to SCH. WHM (for whatever retarded reason) gets two tiers of cures that are specific to WHM. There's plenty of other examples: every job/rdm now has access to refresh, but no worries, RDM gets one tier higher. It's almost always one tier, and yet WHM still gets two tiers all to itself. Why...?

    Someone on the dev team has a serious fetish for WHM or something, because logically these jobs/spells do not make sense at the moment.
    (2)

  3. #3
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    ITT: WHMs bawwwing about stuff that doesn't matter at all because they will still get picked over SCH and RDM for healing every single time.
    (8)
    Last edited by Eric; 11-29-2011 at 09:33 AM.

  4. #4
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    As a lvl 95SCH and a lvl 49WHM, I agree that the regen changes should apply to all jobs, and the light arts stuff should apply to anyone that uses light arts.


    If you're not going to make it consistent, then don't do it all I say.
    (3)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  5. #5
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Raksha View Post
    If you're not going to make it consistent, then don't do it all I say.
    Based on earlier news, I was under the impression that Light Arts would give a light effect of the buffs Scholar gets since it is something like half-potency or so, and Scholars get the full effect. That said, while it would be neat if it worked this way, meh. The only thing I think we're getting for sure is faster Regen spells for all jobs who cast it, but even if that doesn't happen for all jobs, which would be wrong, I don't think it is a reason to stop the Regen changes at this point. Still, I guess that's the reason it is on the test server.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Regen is kinda pointless when the mob is hitting you for 300+ per hit. The damage dealt invalidates the 1-2 ticks of regen HP, you're better off waiting till the player is below 75% HP and throw out a Cure 5 than to have them ride Regens. Regens heal massive amounts of HP over time but since HP can drop down to 20-30% in a single TP move and a single Cure 6 brings you back to 100%, what good is Regen?
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Regen is awesome when the damage sustained is close in value to the regen's HP/tick, but when it far exceeds it, it's hardly noticeable. It doesn't really sustain a tank, it only delays the time before the WHM will need to Cure V or Cure VI them. Regens+Cure IV will never be enough to sustain anything endgame.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    33
    Well from my testing light arts Regen V with Embrava on heals over 100+ a tick which really helps out esp when you use Perpetuance to extend it's duration.
    (2)

  9. #9
    Player Aleste's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    As a white, i feel like it's a little bit of a slap in the face to have regen merits and enhances regen on our relic body only to not have access to the highest tier regen spell.

    Though, the scholar in me is saying that giving them cure V would be too overpowered. Regen spells fit nicely into the type of mage that scholar is, so I guess them having Regen V will be a welcome change.

    Now what to do with my regen set/merits....
    (3)

  10. #10
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Well its good to see that there are whms that understand what SE is doing, SE deliberately made sure they did not step on whms toes by dishing out cure V to sch. So what they did instead is enhance the niche for sch to be a support mage, by increasing sch healing capabilities through different methods but at the same time keeping whm king at its job. As a career drk I can appreciate a sch hitting me with a potent regen it would allow me to use my souleater more often without the worry of hp loss. With all of this being said SE still need to address rdm curing, because its still horrendous.
    (0)
    Last edited by Cljader1; 11-30-2011 at 11:46 AM.

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