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  1. #31
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Jile View Post
    Now compare that to Regen5 from a SCH which gives 64hp/tick and costs 100mp.
    So far I have not seen the max duration posted anywhere so I don't know the total
    of how much it can heal but a 40% increase on hp per tick is substantial and if the
    duration is the same 75 seconds, that would be 4,800hp recovered.
    I assume 64 is including the bonus Scholar gets from Light Arts, so Regen V would most likely restore < 48 HP a tick on White Mage before figuring in equipment and such. Still a step up over Regen IV, but not that drastic.

    If the Stoneskin effect from Solace is added in and Regen V is assumed to remain at 64 MP a tick, Regen V would only be a smidgen over twice as MP efficient as a good Cure V. Twice as efficient is significant, but I'm guessing it's not the enormous difference one would expect just looking at "4,800 HP recovered".

    Edit: I knew that number seemed too big. So, yeah, Cure V would actually be far more MP efficient than Regen V and I believe several other cures would beat it as well.
    (0)
    Last edited by SpankWustler; 11-28-2011 at 08:47 PM.

  2. #32
    Player Francisco's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    I don't see the big deal.

    People talk about how broken WAR and MNK are, how they obsolete PLD tanks, etc...

    Fact is, these jobs are only allowed to do what they do because of how amazing WHM has become.
    (2)


    "How do I lock threads?"

    Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.

  3. #33
    Player Lawliett's Avatar
    Join Date
    Aug 2011
    Posts
    9
    SE you're kidding me right? BLM gets Meteor and not WHM?!

    I'm sure this will be fixed in a future update or I will ragequit the game. kthnx.
    (2)

  4. #34
    Player Jile's Avatar
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    Mar 2011
    Posts
    390
    Quote Originally Posted by Lawliett View Post
    SE you're kidding me right? BLM gets Meteor and not WHM?!

    I'm sure this will be fixed in a future update or I will ragequit the game. kthnx.
    You seriously made that your first post?

    If you don't understand why someone would have concern about a spell that has been a
    long time used spell being omitted then ask questions rather than troll, please.
    (1)
    Last edited by Jile; 11-29-2011 at 05:35 AM.

  5. #35
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    In regards to Regen spells, we don’t have any plans to limit them to scholars only, but we are looking to largely reduce their casting time for scholars. As long as no critical bugs crop up, we’re hoping to implement everything in the next Test Server update so you can test it out (recast timers won’t change).

    Here is a compiled list of the content:
    ■Testable content in the next Test Server update
    •Reduction of Regen magic casting time
    •Regen IV will be learnable by scholar at level 79 and the learnable level for Regen III will be lowered from 83 to 59
    •Addition of Regen V (SCH level 99) as a scholar-specific spell
    •As a scholar-specific effect, a Regen potency/effect duration bonus will be added to Light Arts
    ■Content being looked into for future implementation
    •Make the effects of cure skill and MND larger, increasing the amount of cure potency
    •As a scholar-specific effect, the effects of Regen will be extended to players outside of the party
    (6)
    Devin "Camate" Casadey - Community Team

  6. #36
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Erm... we know this already?!
    (0)

  7. #37
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126
    Quote Originally Posted by Camate View Post
    In regards to Regen spells, we don’t have any plans to limit them to scholars only, but we are looking to largely reduce their casting time for scholars. As long as no critical bugs crop up, we’re hoping to implement everything in the next Test Server update so you can test it out (recast timers won’t change).

    Here is a compiled list of the content:
    ■Testable content in the next Test Server update
    •Reduction of Regen magic casting time
    •Regen IV will be learnable by scholar at level 79 and the learnable level for Regen III will be lowered from 83 to 59
    •Addition of Regen V (SCH level 99) as a scholar-specific spell
    •As a scholar-specific effect, a Regen potency/effect duration bonus will be added to Light Arts
    ■Content being looked into for future implementation
    •Make the effects of cure skill and MND larger, increasing the amount of cure potency
    •As a scholar-specific effect, the effects of Regen will be extended to players outside of the party
    I can picture White Mages complaining already, especially on the last part.

    Yet I'm not one of the White Mages complaining.

    I honestly feel the regen cast time reduction should apply as a generic change and not limited to Scholar itself, but that's my only thought on that matter. Rest I quite approve of.
    (0)
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  8. #38
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    ■Content being looked into for future implementation
    •Make the effects of cure skill and MND larger, increasing the amount of cure potency
    If anyone wants to talk about formulas and effects of such a change, there is a thread for this that recently started. /plug

    Anyways, we know most of this. As a bit of a note, the Regen outside of party thing sounds new, and the cure potency thing is just more detailed. On the test server Regen casts faster for everyone (but I kinda feel this is how it should be, only bitter they didn't do this years ago when WHM was the one getting stomped) although perhaps Light Arts or some SCH thing will make it even faster?
    (1)

  9. #39
    Player Ashay's Avatar
    Join Date
    Mar 2011
    Posts
    37
    Character
    Ashay
    World
    Ragnarok
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    In regards to Regen spells, we don’t have any plans to limit them to scholars only, but we are looking to largely reduce their casting time for scholars. As long as no critical bugs crop up, we’re hoping to implement everything in the next Test Server update so you can test it out (recast timers won’t change).

    Here is a compiled list of the content:
    ■Testable content in the next Test Server update
    •Reduction of Regen magic casting time
    •Regen IV will be learnable by scholar at level 79 and the learnable level for Regen III will be lowered from 83 to 59
    •Addition of Regen V (SCH level 99) as a scholar-specific spell
    •As a scholar-specific effect, a Regen potency/effect duration bonus will be added to Light Arts
    ■Content being looked into for future implementation
    •Make the effects of cure skill and MND larger, increasing the amount of cure potency
    •As a scholar-specific effect, the effects of Regen will be extended to players outside of the party
    Okay, so when is SCH getting that scholar-specific Refresh III? I can handle SCH learning Regen III and IV earlier than WHM, but I don't see why WHM can't learn Regen V as well by Lv.99. And why is the bonus effect with Light Arts scholar-specific? Most WHMs sub SCH, and having that enhancement would make Regen more useful all around. I sincerely hope the Healing Magic Skill and MND adjustments aren't SCH specific.
    (2)

  10. #40
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Say what you will about the Regen changes, as long as everyone else gets the faster cast times that are current on the server, it shouldn't be too bad (although if there is anything to absolutely fume about it is that they never gave a single thought towards reducing the cast time on regen spells back during the RDM roflstomp), since you'll be able to cast them without someone dying because you weren't able to cure for two years while it casted.

    Quote Originally Posted by Ashay View Post
    I sincerely hope the Healing Magic Skill and MND adjustments aren't SCH specific.
    It isn't. On the off chance it is, Phanauet Channel will be so full of bloody mortarboards that you can walk on it.
    (1)

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