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  1. #12
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by tyrantsyn View Post
    I see the best utility for this as a duo situation. Lets say a RDM and a WAR fighting mobs that do between 70 to 120 damage on normal strikes. With Phalanx and Regen III/IV on the WAR, you effectively cut down on the amount of support the WAR needs to get by. And free's the RDM up to do what ever.

    In end game situation I suppose it would allow melee to recover at a medium pace after getting hit from AOE's as long as there not being spammed. They might be helpful in keeping pace with damage in a RDM main heal situation, tho I wouldn't put much stock in that. The way I've seen it, getting a guy back up to max hp is imperative in end game fights. Mobs do such massive damage I've seen ppl go down when they were in the white with only 5 to 10 % of their hp gone.
    No you've got the gist of it. Regen is useful for low man situations, currently. I never saw the reasons why WHM got Regen Potency and Higher Tiers of Regen. It makes more sense for another job to be doing that while WHM is main curing. I'm assuming that is why they are making the changes to SCH. I hope that WHM's and SCH's merits get reworked to reflect the change.

    I want Regen IV or better. It's not game breaking and we have tools to get more out of it, just like SCH.
    (1)
    Last edited by ManaKing; 11-27-2011 at 04:18 AM.
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