
Originally Posted by
saevel
And now for some education to those who think their really "mage" RDMs and doubt me in the slightest.
If your going to Saboteur an enfeeble, your wasting your time with Slow I/II / Para I/II. Instead use Dia III and I'll show you why I went 5/5 on it.
Dia III is -15% defense, defense like haste is the denominator of the formula. Thus a 15% reduce it 100/(100-15) = 17.6% attack boost. With body its 18% for 100/(100-18) = 21.9% attack boost. And on something ITG its 50% effect (60% with +2 gloves), some of them are 25% effect (30% with +2 gloves).
So Dia III could be 18.75 ~ 22.5 or 22.5 ~ 27 reduction in defense. 27% is a 36.9% boost to everyone's attack. A WAR with 650 attack would be hitting as though he had 889 attack.
Now for the kicker, it stacks with other forms of defense down. Namely a DRG's angon which is -20%. Combined with our Dia III you get 35% def down or 53.8% attack boost. And finially Angon + Sab Dia III (assuming NM is only 50%) ends up with 47% def down or 88.6% attack boost. A 650 attack WAR would be hitting as though he had 1225 attack. Basically every single DD auto-caps or nearly does the attack ratio on whatever NM your fighting, even the super high def turtle ones. Even the lowly RDM @527 attack would be hitting as though he had 993 attack.
Heck on regular monsters with a non-sab Dia III (18%) I'm looking at 527 * 1.219 = 642 effective attack.
Ahh the wonders of math.
Our single greatest debuff is Dia III, and its power is unresistable and completely unaffected by gear (except emp body). Thus a RDM/NIN with gear swap macros can "enfeeble" just as much as a RDM/WHM / RDM/SCH pink-mage can. We can refresh / haste the same as a backliner. The only thing that is worse is we lose the 10~22 from staff. EXCEPT they just made a Cure +10% sword that has really nice DPS. SE's giving us a hint.