im kinda glad no offence to any of you despite being sjable with the next lvl increase hastaga is still smns best buff imo.
im kinda glad no offence to any of you despite being sjable with the next lvl increase hastaga is still smns best buff imo.
SERAPHBismarck
Pround member of Reminding se there is a bst forum.
BRING BACK CHARM!
There isn't really any balance issues (all balance issues are delt with the use of a stratagem)
As a DD it's frustrating when you have WHMs or RDMs not hasting everyone because there so busy w/ healing or enfeebling or procing so making accession stack w/ accession will least make it alot easier
As a WHM haste cycles suck and are prolly the most boring part of the job.
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them.
The different specializations would be great, if they were actually different specializations. The only unique single-target Enhancing spells that Red Mage learns are Phalanx II and Refresh II, and the rest have been self-only. Of the recent self-only spells, the Gain line are identical in potency to the Boost line in spite of being self-only and Temper is very situational.
Specializing in single-target magic wouldn't be bad thing, but being limited to single-target magic with only two additional spells to show for it doesn't feel so hot.
By competently casting Haste on anyone in my party or alliance who hits a thing with a thing, I have subverted the plans of the Development Bros once again! AHAHAHAHAHA!
Seriously, Haste is important and anyone with half a brain is going to cast it on anyone who is hitting a thing with a thing. The only thing that making Haste incompatible with Ascension and having no Hastega equivalent accomplishes is that I cast a spell with low casting time, low MP cost, and low recast three or more times instead of casting a spell with high casting time, low MP cost, and low recast time once.
Not only is RDM proficient in Enfeebling (When a monster isn't damn near immune to it.) But, I for one would have expected RDM to have gained access to Adloquium (Regain) and better Regen spells due to the fact that RDM has higher enhancing skill and original access to the Regen spell.
Doing it wrong, there is no reason Haste shouldn't be on everyone at all times when possible.
Healer? That could be a second off those cure recasts and everyone knows that Cursna doesn't have the most forgiving of recasts when dealing with Doom.
Nuker/Enfeebler? Sleep and Stun timers aren't exactly low, but Haste helps you get to cap fast.
Guy who is doing absolutely nothing in the corner? Guess what? Haste has been shown in preliminary studies to shorten the life expectancy of idlers while being completely safe for anyone who is not AFK!
Haste has even been proven 15% effective at speeding up attacks, and 83% effective at reducing rage from people actively tanking mobs - even when it is the White Mage!
WARNING: REPEATEDLY CYCLING HASTE FOR STUPID BALANCE REASONS HAS BEEN PROVEN TO MAKE MAGES CHRONICALLY DEPRESSED AND SHOULD NOT BE APPLIED FOR LONGER THEN FOUR HOURS BY THE SAME PHYSICIAN.
Not everything made in ffxi is made to help the party. Even if most of it is, sometimes you just gotta get something for yourself to make you better, and by extension the party better through your enhanced performance. Berserk sure as hell doesnt help any party members.
Not the same thing. A DD typically only has the major role of dealing damage. Rdm has a decent amount of Self target spells for mitigating damage - but can't hold hate/isn't asked to tank. Gain Spells are completely replaced by boosts which help everyone not just the user. Other mages either get haste or will be able to sub it /whm or /rdm soon. That leaves Phalanx 2.
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