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  1. #101
    Player Koroma's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    59
    Character
    Koroma
    World
    Bismarck
    Main Class
    BLU Lv 99
    im kinda glad no offence to any of you despite being sjable with the next lvl increase hastaga is still smns best buff imo.
    (2)
    SERAPHBismarck

    Pround member of Reminding se there is a bst forum.
    BRING BACK CHARM!

  2. #102
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Holding on to vain hope for higher tier enfeebles, maybe SE making Dia affected by Saboteur, and maybe that enfeebling/cure adjustment not being a flop.
    it most likely will be regardless ; ;
    (0)

  3. #103
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Rukkirii View Post
    In regards to Haste specifically, the stats surrounding the spell were created for a single target in mind, so for balance reasons we have no plans to make it possible to turn it into an AoE spell.
    There isn't really any balance issues (all balance issues are delt with the use of a stratagem)

    As a DD it's frustrating when you have WHMs or RDMs not hasting everyone because there so busy w/ healing or enfeebling or procing so making accession stack w/ accession will least make it alot easier

    As a WHM haste cycles suck and are prolly the most boring part of the job.
    (5)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  4. #104
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Rukkirii View Post
    Red mage was designed to be proficient in the ways of enfeebling magic and single-target/self enhancements. Magic spells were split so that red mages focused on single-target magic, while white mages excelled in AoE magic.

    In regards to Haste specifically, the stats surrounding the spell were created for a single target in mind, so for balance reasons we have no plans to make it possible to turn it into an AoE spell.

    Due to this, we do not have plans of allowing red mage spells to simply be changed into AoE spells.
    I'm calling bullshit on everything you just said. Everything.
    (9)

  5. #105
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Rukkirii View Post
    Red mage was designed to be proficient in the ways of enfeebling magic and single-target/self enhancements. Magic spells were split so that red mages focused on single-target magic, while white mages excelled in AoE magic.
    The different specializations would be great, if they were actually different specializations. The only unique single-target Enhancing spells that Red Mage learns are Phalanx II and Refresh II, and the rest have been self-only. Of the recent self-only spells, the Gain line are identical in potency to the Boost line in spite of being self-only and Temper is very situational.

    Specializing in single-target magic wouldn't be bad thing, but being limited to single-target magic with only two additional spells to show for it doesn't feel so hot.

    Quote Originally Posted by Rukkirii View Post
    In regards to Haste specifically, the stats surrounding the spell were created for a single target in mind, so for balance reasons we have no plans to make it possible to turn it into an AoE spell.
    By competently casting Haste on anyone in my party or alliance who hits a thing with a thing, I have subverted the plans of the Development Bros once again! AHAHAHAHAHA!

    Seriously, Haste is important and anyone with half a brain is going to cast it on anyone who is hitting a thing with a thing. The only thing that making Haste incompatible with Ascension and having no Hastega equivalent accomplishes is that I cast a spell with low casting time, low MP cost, and low recast three or more times instead of casting a spell with high casting time, low MP cost, and low recast time once.
    (11)

  6. #106
    Player Garota's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Quote Originally Posted by Rukkirii View Post
    Red mage was designed to be proficient in the ways of enfeebling magic and single-target/self enhancements. Magic spells were split so that red mages focused on single-target magic, while white mages excelled in AoE magic.

    In regards to Haste specifically, the stats surrounding the spell were created for a single target in mind, so for balance reasons we have no plans to make it possible to turn it into an AoE spell.

    Due to this, we do not have plans of allowing red mage spells to simply be changed into AoE spells.
    Not only is RDM proficient in Enfeebling (When a monster isn't damn near immune to it.) But, I for one would have expected RDM to have gained access to Adloquium (Regain) and better Regen spells due to the fact that RDM has higher enhancing skill and original access to the Regen spell.
    (1)

  7. #107
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by SpankWustler View Post
    Seriously, Haste is important and anyone with half a brain is going to cast it on anyone who is hitting a thing with a thing.
    Doing it wrong, there is no reason Haste shouldn't be on everyone at all times when possible.

    Healer? That could be a second off those cure recasts and everyone knows that Cursna doesn't have the most forgiving of recasts when dealing with Doom.

    Nuker/Enfeebler? Sleep and Stun timers aren't exactly low, but Haste helps you get to cap fast.

    Guy who is doing absolutely nothing in the corner? Guess what? Haste has been shown in preliminary studies to shorten the life expectancy of idlers while being completely safe for anyone who is not AFK!

    Haste has even been proven 15% effective at speeding up attacks, and 83% effective at reducing rage from people actively tanking mobs - even when it is the White Mage!

    WARNING: REPEATEDLY CYCLING HASTE FOR STUPID BALANCE REASONS HAS BEEN PROVEN TO MAKE MAGES CHRONICALLY DEPRESSED AND SHOULD NOT BE APPLIED FOR LONGER THEN FOUR HOURS BY THE SAME PHYSICIAN.
    (7)

  8. #108
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by Rukkirii View Post
    Red mage was designed to be proficient in the ways of enfeebling magic and single-target/self enhancements. Magic spells were split so that red mages focused on single-target magic, while white mages excelled in AoE magic.

    In regards to Haste specifically, the stats surrounding the spell were created for a single target in mind, so for balance reasons we have no plans to make it possible to turn it into an AoE spell.

    Due to this, we do not have plans of allowing red mage spells to simply be changed into AoE spells.
    Mind asking the Dev Team how does self target spells benefit the party... ever?

    Also about Dia and Saboteur as well if you please.
    (1)

  9. #109
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Not everything made in ffxi is made to help the party. Even if most of it is, sometimes you just gotta get something for yourself to make you better, and by extension the party better through your enhanced performance. Berserk sure as hell doesnt help any party members.
    (1)

  10. #110
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Not the same thing. A DD typically only has the major role of dealing damage. Rdm has a decent amount of Self target spells for mitigating damage - but can't hold hate/isn't asked to tank. Gain Spells are completely replaced by boosts which help everyone not just the user. Other mages either get haste or will be able to sub it /whm or /rdm soon. That leaves Phalanx 2.
    (2)

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