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  1. #181
    Player
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    Mar 2011
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    Windurst
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    2,169
    Quote Originally Posted by Crimson_Slasher View Post
    Im starting to get a poor impression of those on Quetzalcoatl as of late. Dunno what rdms you run into complaining about sch and phalanx, but ive got no issue outmatching schs with enhancing magic. As for aoe enfeebs, while you dont see em practical, id like to see em. I mean hell, a regular past time, fell cleaving, could benefit from something like diaga II/III.

    But to each their own, id take a situationally useful thing over absolutely nothing at all, which is why i can atleast enjoy things like scarlet delierium (would like a longer duration though) or shield mastery, even if i dont get much use out of them. The times i do get use out of em make me smile and go "oh yeah, that was pretty handy right THERE!"
    If you need Diaga for cleaving/AoE farming you're doing it wrong.
    If I'm benefiting from Shield Mastery I'm doing something wrong.

    I've don't recall really complaining about Schs having AoE phalanx, it doesn't really bother me. What I want is Phalanx 2 to be noticeably better than 1 and not just roughly equal with longer duration at 5 merits.
    (2)
    Last edited by Neisan_Quetz; 12-20-2011 at 12:42 AM.

  2. #182
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Phalanx 2 is better than Phalanx 1.



    For people with no Enhancing skill or gear for it.

    Higher base, slower gains. It's really an extremely annoying spell whose formula catered to only the most epic gimps for who knows what reason.
    (0)

    I will have my revenge!

  3. #183
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Greatguardian View Post
    Phalanx 2 is better than Phalanx 1.



    For people with no Enhancing skill or gear for it.

    Higher base, slower gains. It's really an extremely annoying spell whose formula catered to only the most epic gimps for who knows what reason.
    Hopefully the +2 piece of relic equipment will actually put Phalanx II a bit of a distance above.
    (0)

  4. #184
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Technically Phalanx II already is higher the Phalanx 1, but only at 5/5 merits.

    To illustrate, with 496 Enhancing magic (my current without getting new shinys).

    Phalanx 1, Enhancing > 300 = 28 + ((Enhancing-300)/29)
    Once your past 300 skill it's growth slows to an epic crawl.
    @496 it would be 34.75 reduction.

    Phalanx II is just (Enhancing/25) + (3 x merit) + 1 so
    19.84 [19] + 15 + 1 = 35 reduction.

    So 50% of your tier II merits used for a spell that is 1 point higher then what you got at level 33. PLD's get their own at level 77, and while their enhancing skill isn't no where near ours, the scaling of Phalanx 1 is such that a PLD can easily get 28~30 reduction. So then it becomes an argument of 50% of your tier II merits for 4~6 reduction.

    Then there is the argument of cycling it across a bunch of people as Phalanx II can be single targeted. I can't imagine any current content where Phalanx II will make a difference where Accession Phalanx wouldn't be the better choice.

    This is why I say Phalanx II is useless, it requires that you spend 50% of your tier II merits and thus forgo useful spells like Dia III / Slow II / Paralyze II for a spell that currently has no place in the game.
    (1)

  5. #185
    Player
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    Mar 2011
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    Windurst
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    2,169
    Already gutted my merits for voidwatch procs. I'm so hoping SE would fix that when they adjust merits...

    I want to believe
    (0)

  6. #186
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Neisan_Quetz View Post
    Already gutted my merits for voidwatch procs. I'm so hoping SE would fix that when they adjust merits...

    I want to believe
    Well seeing as how the full relic upgrades them in someway, I should hope they plan for you to actually get 'em all.
    (1)

  7. #187
    Player
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    Mar 2011
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    Windurst
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    2,169
    Well, at least I can skip pants. Again.
    (1)

  8. #188
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Neisan_Quetz View Post
    Well, at least I can skip pants. Again.
    Yeah pants are gonna be my very last piece to worry about.

    Currently (subject to changes)
    5/5 Dia III
    2/5 Slow II
    1/5 Para II
    1/5 Blind II
    1/5 Bio III

    Really want to knock off the Bio III / Blind II for more Slow / Paralyze.
    (0)

  9. #189
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Slow 2 and Bio 3 have always been my favorite. Bio 3 is more for Dynamis solo though. I like it when things don't hit me hard.
    (0)
    I'm a RequieSCAT-MAN!

  10. #190
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Honestly, I think they should just let people put full points into the tier 2. As a White Mage, I'd be somewhat screwed by this compared to the benefits certain other classes would get, but I think they should add merit categories and revamp others when they do it. For example, Protectra V can give physical damage taken -3% (or some number that makes it on par with Shellra), or something that makes it somewhat useful.

    Certain classes, have six categories, like Red Mage, one class - Ninja, has eight tier II categories, while most, like White Mage, have four. You could either accept classes having different amounts, accept them having different amounts, and allow more max merits for those that have less then six (while ignoring Ninja), or just add more categories.

    For example, if the goal was to bring each class to eight categories once we have the ability to max out all categories, then Red Mage could probably get something like "Composure effect" that increases melee accuracy, decreases the recast penalty, and increases enspell effects, or "Gravity effect" that increases the evasion effect and "Addle effect" that increases the magic accuracy affect, or something to increase "Gain-Spell effect." Personally, I still think Phalanx should be other targetable under Composure or something like that and Phalanx II should just be deleted regardless, but that's just me.
    (0)

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