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  1. #151
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by FrankReynolds View Post
    So Accession -> temper
    Accession -> gain-str
    haste * X
    Refresh * X

    Sound right?
    Like I said before:

    Only Haste, Temper and Refresh II would be worthwhile with Accession. WHM can do the Gain line already fine, and you'd be better of leaving RDM's at single-target just make it party targetable if anything to give say THF/DNC and so on DEX while the white mage gives the rest another one.

    Haste + Temper would end up being the only ones used, and if you were in a mage party you'd only use Refresh II and possibly Haste. A mixed party you'd just cast Refresh II separately, Haste if it's mostly mages.

    You can do fine with RDM with only two stratagems unless the enemy dispels.
    (0)
    Last edited by Daniel_Hatcher; 12-03-2011 at 08:29 AM.

  2. #152
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Haste and Refresh are really not that worthwhile with Accession. Convenient? Situationally. I'd only really bother Accessioning buffs that are otherwise self-target only (eg, Temper). For everything else, it's not really a big deal. It's, like, 2-3 spells every 6 minutes.

    I mean, you're not the only mage in the party, right? Split Haste duties with the WHM like everyone else.
    (0)

    I will have my revenge!

  3. #153
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by FrankReynolds View Post
    Just checking. So anybody want to predict what crap they are going to add?
    Bind II to go along with Gravity II, obviously.
    (0)

  4. #154
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I'm thinking they will give us Dia / Bio IV - which will be exactly the same as 5/5 III, but with slightly higher DOT.
    That will clear up those merits for us.

    Then they will add a whole bunch of new NMs that are actually susceptible to Paralyze / Slow / Gravity (gravity won't matter because they will be bosses in events that require a full group).

    People will laugh at us.

    Then 2 years from now when they update the merit categories, they will change all the spell merit categories to: "Increases <enter spell name here> potency." Which will give para / slow %1 more potency per merit (most mobs will still resist it), and add 2 damage per tick to Bio/Dia.

    Then red mage will be perfect (if you look at it in a carnival mirror).
    (0)

  5. #155
    Player Mageoholic's Avatar
    Join Date
    Jul 2011
    Location
    Myself
    Posts
    239
    LOL @ AoEing Enspell2's. That is all.
    (3)
    There is no min only max. Or something like that.

  6. #156
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Mageoholic View Post
    LOL @ AoEing Enspell2's. That is all.
    They would actually be good for 2H melee's. This is of course if SE fix's their scaling issues. Heck the scaling of ALL enspells sucks past 75.
    (0)

  7. #157
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Vaness View Post
    Ok so lets do some maths, simple ones.

    Rdm using SCH sub have 2 Strat.Each strat have a 2 min Recast.

    Situation no.1 (You get accession with the possibility to use it with haste, temper, Enspell and Boost-spell)
    Actions
    No.1 Accession + Haste
    No.2 Accession + Temper
    No.3 Do whatever for the next 45s because your Accession timer is at 1 min 45s
    no.4 Accession + Enspell
    no.5 Wait for the 1 min 45s on the second strat.
    No.6 Accession Gain-spell

    Conclusion:Considering a full AF3 +2 set gives other ppl a 5 min buff (aprox) you would have to keep recasting the buffs.That is an enhancing bot.

    Situation no.2 (Haste and refresh 2 as single targets no accession but no gain/enspell/temper to cast)
    Action
    no1.Cast Haste on Melee
    No.2 Cast Refresh II on the WHM while haste timer is down (about 10s)
    no.3 Cast Haste on another melee
    No.4 Recast haste every 10s until all the melee in your PT got.

    Conclusion: It takes you less then 1min 30s to have every1 hasted/refreshed wich leaves you with 3 mins 30s to dance the Lambada if you feel like it.

    Ofcourse I might give too much credit to most RDM thinking that they would actually WANT to cast enhancing.....at all.But as soon as you would get to a "certain level" of event, you can be sure that melees and tank would ask and annoy you about having all those shinies on them.So can you really be mad at them for not giving you accession?
    It's funny because I specifically said that I have no interest in improving /SCH and Accession. I just want Composure to AOE Phallanx 2, Temper, and possibly Haste or Gain spells. I don't care about cycles, I just want to benefit people when I benefit myself. Thus not a bot and thus all of your post was misdirected. I apologize that my post about preferring to use Composure as a catalyst to make RDMs cycles go away instead of Accession was a previous post and that you didn't read it. But I have no intention of double posting all day long every time I want to comment on a thread. I simply read everything that everyone has posted thus far so that I don't misinterpret what people are say. I guess that isn't common courtesy on forums.
    (0)
    I'm a RequieSCAT-MAN!

  8. #158
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Greatguardian View Post
    Native Dual Wield 2.

    Many, many lulz would be had.
    Hey I need at least Dual Wield 5 to catch up with the rest of the world. Jk. (Possibly not?)

    I honestly have no idea what they are giving us because the only new traits we have gotten are shield mastery and magic burst bonus (thx for no SC). The only job abilities are Saboteur (We all know the problems) and Spontaneity (10 minute recast for 1 spell!). As far as actually new magic we have the Gain Spells, Addle, Break (*grumble*), and Temper.

    If you see a pattern...then maybe let us know, because it all looks like random stuff that doesn't have a theme. The only theme I see is that it is the sort of thing you would expect SE to give RDM. Random Stuff with no actual purpose.

    Quote Originally Posted by saevel View Post
    They would actually be good for 2H melee's. This is of course if SE fix's their scaling issues. Heck the scaling of ALL enspells sucks past 75.
    Most people I know prefer DNC Merited Haste Samba for the additional TP and possibly superior DPS. Enspells are really only good, not great, when you are against something with incredibly high defense and low magic defense. When your THF hits Jailor of Fortitude or PLD mobs for 1~10 damage, it's nice if they can hit for 27 damage on hits with Enspell 1s.

    But hey, if they want to make it so Enspells and Sambas can stack, then I would be happy to worry about if my party has Enspells up. Otherwise I'm undermining my DNC.
    (0)
    Last edited by ManaKing; 12-04-2011 at 02:25 AM.
    I'm a RequieSCAT-MAN!

  9. #159
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    As a note, delay cap can be reached without haste samba if you have a 2hour brd. Situational yes, but then enspells trump haste samba completely.
    (2)

  10. #160
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Most people I know prefer DNC Merited Haste Samba for the additional TP and possibly superior DPS. Enspells are really only good, not great, when you are against something with incredibly high defense and low magic defense. When your THF hits Jailor of Fortitude or PLD mobs for 1~10 damage, it's nice if they can hit for 27 damage on hits with Enspell 1s.

    But hey, if they want to make it so Enspells and Sambas can stack, then I would be happy to worry about if my party has Enspells up. Otherwise I'm undermining my DNC.
    Obviously another 10% JA haste would be superior to anything enspells could do without a very specific situation. DNC is also kinda of a rare job, I don't see many in groups and I've rarely partied with one. I was assuming no DNC present. Of course that opens up the possibility of RDM/DNC giving 5% haste samba, depending on situation could be very useful.
    (0)

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