Quote Originally Posted by Rukkirii View Post
In regards to Haste specifically, the stats surrounding the spell were created for a single target in mind, so for balance reasons we have no plans to make it possible to turn it into an AoE spell.

Due to this, we do not have plans of allowing red mage spells to simply be changed into AoE spells.
When the 80 level cap increase was announced and the rules for Accession+Haste were mentioned, I was glad then that SMN would retain at least one "unique" ability in Hastega. However now I think it would be easier to allow it to be cast as a spell to cut down on maintaining Haste on multiple targets. I think by 99 it should be released as a usable spell, since the actual Hastega spell exists in game and is still cast in party by the Moblin Gurneyman in Oldton Movalpolis. (Since it's AoE, it'd likely go to WHM before RDM however, so I dont think that RDMs would like that decision anyways )

But as far as mechanics and balance go, if Hastega were a learnable spell why not do what they did with BLU Refueling and Animating Wail? Just keep Haste as single-target +15% increase but make Hastega party +10% increase instead. That way players could choose to give faster haste as needed or sacrifice performance for convenience.