Results 1 to 10 of 194

Dev. Posts

Hybrid View

  1. #1
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Rukkirii View Post
    Red mage was designed to be proficient in the ways of enfeebling magic and single-target/self enhancements. Magic spells were split so that red mages focused on single-target magic, while white mages excelled in AoE magic.

    In regards to Haste specifically, the stats surrounding the spell were created for a single target in mind, so for balance reasons we have no plans to make it possible to turn it into an AoE spell.

    Due to this, we do not have plans of allowing red mage spells to simply be changed into AoE spells.
    Any chance we'll be on equal footing with the other jobs any time soon as a whole or does your design for RDM also including leaving RDM in the dust?

    Because every mage is better than us right now and we aren't a DD and we aren't a better buffer than anyone. Also, we aren't a tank, regardless of how tough we can be and that we have access to shield mastery. Our shield is limited to a Genbu's shield or nothing useful.

    The job has major problems, your answer didn't solve any of them. RDMs expect to be taken seriously in these next couple of updates since we clearly weren't in Aby. Some actual transparency into our future would go a long way to start RDMs being able to have actual discussions on things that might be useful.
    (3)
    Last edited by ManaKing; 12-02-2011 at 02:25 AM.
    I'm a RequieSCAT-MAN!

  2. #2
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by ManaKing View Post
    Some actual transparency into our future would go a long way to start RDMs being able to have actual discussions on things that might be useful.
    I think Red Mages as a community is often divided by the various ideas we would like to see implemented for the jobs, but we can all unite under this statement.

    If your idea is to make enfeeblement and single/self target buffers. We want examples, even the roughest of conseptual ideas as how the developers are going to accomplish this. Even asking us pointed questions would be preferable to the near-silence we have gotten in comparison to other jobs.

    We realize this job is a hard one to balance. But this difficulty should be encouraging the development team to be more vocal and open with us, not the opposite. Engage us, talk to us. Give us a direction to work with instead of letting the community tear itself apart for a lack of anything solid to work with.
    (3)

  3. #3
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Hyrist View Post
    I think Red Mages as a community is often divided by the various ideas we would like to see implemented for the jobs, but we can all unite under this statement.

    If your idea is to make enfeeblement and single/self target buffers. We want examples, even the roughest of conseptual ideas as how the developers are going to accomplish this. Even asking us pointed questions would be preferable to the near-silence we have gotten in comparison to other jobs.

    We realize this job is a hard one to balance. But this difficulty should be encouraging the development team to be more vocal and open with us, not the opposite. Engage us, talk to us. Give us a direction to work with instead of letting the community tear itself apart for a lack of anything solid to work with.
    In all honestly they have absolutely no clue what their going to do with us as a job. They threw out the "enfeebling specialist" as an idea, but if "Gravity II" is any indication, then we're not getting a damn thing. If SE was smart they'd just bite the damn bullet and redesign the entire enfeeble line instead of trying to band aid it all. Change gravity from -movement to just plain -evasion similar to Slow II / Blind II. Change the bind spell from 0% movement speed to a stun effect (old White Mage Hold spell). Remove ALL NM's super immunity's period, never implement them again, ever. Implement a line of -stat enfeebling spells that actually scale.

    For each of the aspects of RDM (WHM/BLM/WAR) there are things they can do. Heck just put RDM on all the EX WS's, that would immediately fix many issues and would cost nearly no developer time.

    There are things you can do but SE is so damn resistant to change. It really does fell like their punishing RDM as a job for all those soloists running around.
    (2)