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  1. #1
    Player Ketaru's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    I agree that Accession needs to include Haste (among other spells) now that Scholars could easily do this now with /WHM as well as Red and White Mages.
    People deliberately exclude that because they were very specific when they said that Haste would not be a spell compatible with Accession. Besides, that wouldn't give us an edge because WHMs are subbing /SCH too.

    But we've yet to have any word that Refresh II, Enspell II, Temper, and Gain-??? are going to be deliberately excluded on the basis of some phantom balance issue. Their exclusion is baffling.

    Refresh II is nothing more than a tier'd up version of Refresh, only SCH can use the latter and not the former. Enspell II's are nothing more than tier'd up gimp versions of Enspells, only SCH can use the latter and not the former. Gain-??? are self-target versions of Boost-???, much like RDM's Barspells are self-target versions of WHM's Bar-ra spells, only SCH has access to Barspells but not Gain-??? spells.

    We can't even use Accession for Baramnesia! New spell. Hmm...

    While we are at it, give Red Mage more AoE debuffs
    What is it that makes people go hard for AoE debuffs? When, most of the time, you're fighting lone, difficult enemies?
    (1)
    Last edited by Ketaru; 11-27-2011 at 02:33 PM.
    "NeED★RdM? PLeaSe sENd★teLL!"

  2. #2
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ketaru View Post
    What is it that makes people go hard for AoE debuffs? When, most of the time, you're fighting lone, difficult enemies?
    I'm under no illusion that this would make Red Mage more powerful. Even on tough mobs, there is one mob with high resist rates, which AoE spells won't really be good for.

    What AoE debuffs will be good for is crowd fights, which Red Mage already excels on with spikes and Phalanx. Considering that the spells are already in the dats, it would take less game resources and dev time to produce this as well. Basically, it doesn't overpower Red Mage (unless being able to wipe shadows without waking mobs or making them unsleepable is overpowered for Red Mage) and would take minimal work compared to other things.

    Shoot, maybe when SE releases more dungeon crawl type content, they'll have hordes of weak foes susceptible to debuffs but not sleep to exploit this with.
    (1)