We aren't a very strong job, we are just the job that is strong enough to be the weakest in the game and still have people play it.
Just make our AoE buffing surround things that is RDM specific and there shouldn't be a problem. No one is going to complain about AoE Haste. If they do, they should be taken out side to a back alley and re-educated.
I'm a RequieSCAT-MAN!
*waits for better-quality bait than this*
I agree that Accession needs to include Haste (among other spells) now that Scholars could easily do this now with /WHM as well as Red and White Mages. I can't speak for all career Summoners, but I have absolutely no qualms with this as I'd have all the more chance to do other things in a party (like those new Fenrir/Diabolos wards, for example). I could somewhat understand the concern at the 75 cap, but now there's no real objection that I can see for not doing this. Besides, it would certainly streamline this dimension of the job's repertoire. I don't agree with the argument that it would lock RDM into /SCH, though, as some NMs may still require /DRK or /BLM for Stuns (I deliberately excluded /WHM from this point as there's no excuse for leaving out WHMs under any circumstance).
The definition of job balance needs to change with the level cap.
Hayward: Cerberus-San d'Oria
5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]
5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'
SMNs can easily solo plenty of NMs, there is nothing weak about a well equipped SMN. Same with PUP and BST. If you take those jobs seriously they are amazing. Most people think they are jokes so they play them like jokes, but I have friends that play all of those jobs and they are capable of soloing all sorts of content that generally requires multiple people.
Well that really doesn't make any sense since SCH doesn't get Temper, Enspell 2s, Haste, or Gain spells. The only one you can sub is Haste. I don't want to Accession any of them either. I just want Composure to allow me to distribute the buffs that I get in a more convenient method. You can still enjoy that you can cast your buffs outside of your party, while I can be put in a specific party to support a specific group of people.
And honestly if you want to start jacking spells from RDM, we would be happy to take stuff from you. Don't think we have any interest in sharing anything that is actually unique to RDM at this point, since you already get almost every benefit a caster can get from /RDM. If you want Enspells, Temper, Gain Spells, or Refresh 2, we expect your unique toys in return.
Last edited by ManaKing; 11-27-2011 at 02:42 PM.
I'm a RequieSCAT-MAN!
When people compare jobs they obviously are comparing top tier vs top tier. Of course a crappy MNK is going to get beaten by an awesome SMN. Also, people are not concerned/talking about soloing. A job that never gets damaged/hate while having an unlimited supply of basically immortal pets? Well duh...
I think we should be looking at this from the other side. Haste and Refresh should be Accession-able, but only by SCH main. And in that vein, give SCH access to PhalanxII and En-Spells, but (possibly) with a weaker effect.
No thanks, RDM wants something in return. If you want want Accession to work outside your job, expect people to want something in return for you stepping in their domain. Every job has some territory that they cover and excel in. SMN is a unique job that has it's territory well defined as a magical pet job that can solo well in a large spectrum of applications. By contrast, RDM is dangerously close to having no territory left because most of our best toys are under lvl 50 and most of what we can do can be done better by other jobs. If you want something post lvl 50 from RDM, we want something Post lvl 50 from you. We want things like Adloquium and Immanence.
If you aren't interested in sharing with us, then you don't have any validity in any of your claims. You are gaining functionality at the expense of our job's territory. Why would anyone want a RDM in their group if a SCH can offer them all that we have and everything that a SCH has? They will just tell us to please change to SCH or get out of their group. No one picks up RDM for melee in larger groups. They get looked at because they enjoy a couple of unique-ish buffs and being a well rounded, but inferior mage.
Last edited by ManaKing; 11-27-2011 at 03:53 PM.
I'm a RequieSCAT-MAN!
That's pretty the opposite of what were wanting. Whole point of even attempting to make spells like Haste Accessionable to begin with, is too at least boost RDM's capabilities beyond what they currently are even IF other mage jobs will be capable of it as well. RDM unfortunately is in one of those positions we would likely take something even if it meant boosting the powers of our competition as well just to give us a better footing in a party setting. Frankly who could blame them either, when SE seems pretty fixed on keeping RDM's from really growing beyond subjob level spells.
MK I was being sarcastic.
That was in reference to one of the older SE "show and tells" where they would answer pre-selected questions. One of their questions was if they were going to give something to RDM after they buffed up WHM and RDM (this was back at 75). Their answer was "we consider RDM to be a very powerful job". This was back when RDM's only claim to fame was being able to solo tons of content and you had people running around making youtube video's. Since then RDM has been sh!t upon and SE has done their best to nerf it into oblivion, aka RNG style.
Just hoping that OP realizes that comparing rdm to blu is a stupid idea, blu is stuck on a 10-20 min timer not a 1.5min timer. the only spell blu has that they can AoE no matter what is stoneskin. we cant use accession at all.
Cause i'd hate to see that go towards rdm. 'Oh you guys want an ability like blu? Here you can have it's 20 min timer too! but your spells are still not accessionable!'
Last edited by Ciecle; 11-28-2011 at 12:17 AM.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |