Results 1 to 10 of 194

Dev. Posts

Hybrid View

  1. #1
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by saevel View Post
    While my inner sensibilities rail against the idea of being forced /SCH, in the current state of the game we already are forced /SCH unless you have a top notch melee set and your group is willing to work with you. This is more to enhance the WHM part of RDM then anything else.
    Even ignoring melee'ing, we're locked out of say BLM for stun, and so on. I just think forcing the enhancer to sub SCH to do something we should be able to is absurd. Heck even making a merit spell that is 10 minutes and can be dropped to 5 minutes to pass all of our active buffs is a much better solution than Accession.
    (1)

  2. #2
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Daniel_Hatcher View Post
    Even ignoring melee'ing, we're locked out of say BLM for stun, and so on. I just think forcing the enhancer to sub SCH to do something we should be able to is absurd. Heck even making a merit spell that is 10 minutes and can be dropped to 5 minutes to pass all of our active buffs is a much better solution than Accession.
    *Cough*
    Those spells should be usable with accession or have some other method for a RDM to make them aoe. You allow BLU to aoe their spells to party members, you should allow RDM to do the same.
    I'd prefer another method, but I'm thinking about SE here. Plus 5min is nowhere near short enough. Our buffs have a short duration, made shorter if your casting in full +enh set (vs full emp). Accession is on a 2min timer and is ready ~right now~. And while I would prefer a JA on a 3min timer, knowing SE they would make it 10min and only work on a few spells.

    And on a side note, why in the heck would you go /BLM just for stun? ES is a joke, as are the ele DoT's. Go /DRK, you'll get stun, absorb line, ABII, SE LR and access to Vorpal (if you don't have CDC). /BLM used to be about ES Sleepga for certain BC's, but now you'd just use a BLM anyway.
    (1)
    Last edited by saevel; 11-27-2011 at 12:24 AM.

  3. #3
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by saevel View Post
    *Cough*


    I'd prefer another method, but I'm thinking about SE here. Plus 5min is nowhere near short enough. Our buffs have a short duration, made shorter if your casting in full +enh set (vs full emp). Accession is on a 2min timer and is ready ~right now~. And while I would prefer a JA on a 3min timer, knowing SE they would make it 10min and only work on a few spells.
    5 minutes is around perfect timing, assuming they didn't copy the duration bonus from Composure like it should, short of Regen, with the EMP set it'd allow most if not all spells the duration of the JA recast.

    Quote Originally Posted by Soranika View Post
    Adjustments to SCH should be suggested to it as a main job for focus, not as a subjob.
    When they get Temper, Gain-***, Enspells II or even Haste naturally, maybe.... It's already insulting enough they can do a merit spell better than us in Phalanx
    (0)
    Last edited by Daniel_Hatcher; 11-27-2011 at 12:23 AM.

  4. #4
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Daniel_Hatcher View Post
    5 minutes is around perfect timing, assuming they didn't copy the duration bonus from Composure like it should, short of Regen, with the EMP set it'd allow most if not all spells the duration of the JA recast.



    When they get Temper, Gain-***, Enspells II or even Haste naturally, maybe.... It's already insulting enough they can do a merit spell better than us in Phalanx
    Umm no. Temper / Enspells / Phalanx you cast in full enhancing magic gear, not emp gear. The duration bonus is much less then you think. It'll wear off before your JA is up. Haste is the only one that you'd cast in full Emp gear. Just goes to show that's all you do on RDM.
    (1)

  5. #5
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by saevel View Post
    Umm no. Temper / Enspells / Phalanx you cast in full enhancing magic gear, not emp gear. The duration bonus is much less then you think. It'll wear off before your JA is up. Haste is the only one that you'd cast in full Emp gear. Just goes to show that's all you do on RDM.
    Unless you have the new Enhancing Body (Which only adds 1 enspell dmg, no phalanx increase and I don't know the Temper formula on the check I did) how is it, you'd be casting Phalanx in Emp Body, Head, cape and Feet as there is no enhancing better for those slots. This should put it pretty close to the 5 minute timer if not at it unless my math is wrong.
    (0)
    Last edited by Daniel_Hatcher; 11-27-2011 at 01:06 AM.

  6. #6
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by saevel View Post
    Umm no. Temper / Enspells / Phalanx you cast in full enhancing magic gear, not emp gear. The duration bonus is much less then you think. It'll wear off before your JA is up. Haste is the only one that you'd cast in full Emp gear. Just goes to show that's all you do on RDM.
    Normally when i'm on RDM I go for the max duration over enhancing skill just to avoid recasting. Even if it's for an extra 20 seconds. I can see where it would be better for spells like stone skin or phalanx to go more for the skill side of it. But I'd rather have the spare time to try and land enfee...... oh made myself sad. Well i could always hea...... oh damn it. Well i guess I can nuke or stand around til I need to re buff again.
    (1)

  7. #7
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by tyrantsyn View Post
    Normally when i'm on RDM I go for the max duration over enhancing skill just to avoid recasting. Even if it's for an extra 20 seconds. I can see where it would be better for spells like stone skin or phalanx to go more for the skill side of it. But I'd rather have the spare time to try and land enfee...... oh made myself sad. Well i could always hea...... oh damn it. Well i guess I can nuke or stand around til I need to re buff again.
    Things like Enspell use enhancing magic as both potency and accuracy, they become more effective when you go for max skill on them. Only the Emp feet / cape have +enh skill. Hands / legs / body all have high amounts of +skill, leaving the head as the only piece you could wear. So on a +enh set you'd end up with +43% duration.
    (0)