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  1. #1
    Player Quetzacoatl's Avatar
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    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Rukkirii View Post
    Red mage was designed to be proficient in the ways of enfeebling magic and single-target/self enhancements. Magic spells were split so that red mages focused on single-target magic, while white mages excelled in AoE magic.
    So...that's the end of Red Mage, eh? I don't care whether RDM gets Haste-ga or not, but seriously?

    Enfeebling will still be looked down as useless, despite whatever Square-Enix does to reduce Enfeebling resistance on higher-tier monsters so that the job is partly relieved of its disparities (come on, we know Square-Enix well enough to know that whatever good things they do will be very minimal and will result as situational at best), and now the job has spells that either don't contribute to party situations or has spells where other jobs or effects can do Red Mage's job for them...

    There is now absolutely no reason to bring a Red Mage to anything. Tell the Devs we said thanks for putting Red Mage in the grave. Thank goodness I made the final decision to make DRK and BLU my main LS jobs from now on.
    (4)
    Last edited by Quetzacoatl; 12-01-2011 at 09:31 AM.

  2. #2
    Player Muras's Avatar
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    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by Rukkirii View Post
    In regards to Haste specifically, the stats surrounding the spell were created for a single target in mind, so for balance reasons we have no plans to make it possible to turn it into an AoE spell.
    Could you perhaps ask the Dev team to elaborate on this a bit for us? Because technically spells like Blink/Stoneskin/Aquaveil/Enspells/Phalanx, which are self target only compared to Haste which is an "everyone" spell, were also obviously designed to be "single target", but here we are with it being AoE-able with Accession anyways. So really, that explanation doesn't really explain anything. I understand Haste is a very powerful stat, but because Haste's recast is low, we're still able Haste everyone in a PT. It'd just be nice if it could be AoE'd to ease up an already busy job.

    I remember back when Lv80 cap was released a lot of people were really excited about being able to accession Haste, only to have those hopes crushed later on. As far as I can see it myself, there's no problems with Haste being AoE-able through Accession... It's not like the base stats are changed and people are suddenly swinging like they're under the effects of Hundred Fists. The only benefit is it just makes the mage's life a little easier, or rather, makes the game a little less tedious. How is that a bad thing?

    I feel at times that the only reason it can't be Accessioned is because people were actually excited about it pre-80 and talked about it a lot making the devs think "Do they know something we don't? ...Better nerf it to be safe..."

    If I could just make a small request to the dev team... Could we perhaps actually get explanations on why they do the things they do, instead of just "working as intended"? Because unless they logically and fully explain themselves, people will just continue to ask for these things. If we the players have a better idea on what their idea of "balance" is, it'd certainly help us give better suggestions for improvements to the game and help prevent the same question being asked again every couple weeks.
    (3)

  3. #3
    Player Rezeak's Avatar
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    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Rukkirii View Post
    In regards to Haste specifically, the stats surrounding the spell were created for a single target in mind, so for balance reasons we have no plans to make it possible to turn it into an AoE spell.
    There isn't really any balance issues (all balance issues are delt with the use of a stratagem)

    As a DD it's frustrating when you have WHMs or RDMs not hasting everyone because there so busy w/ healing or enfeebling or procing so making accession stack w/ accession will least make it alot easier

    As a WHM haste cycles suck and are prolly the most boring part of the job.
    (5)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  4. #4
    Player
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    Mar 2011
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    Quote Originally Posted by Rukkirii View Post
    Red mage was designed to be proficient in the ways of enfeebling magic and single-target/self enhancements. Magic spells were split so that red mages focused on single-target magic, while white mages excelled in AoE magic.

    In regards to Haste specifically, the stats surrounding the spell were created for a single target in mind, so for balance reasons we have no plans to make it possible to turn it into an AoE spell.

    Due to this, we do not have plans of allowing red mage spells to simply be changed into AoE spells.
    I'm calling bullshit on everything you just said. Everything.
    (9)

  5. #5
    Player
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    Aug 2011
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    1,749
    Quote Originally Posted by Rukkirii View Post
    Red mage was designed to be proficient in the ways of enfeebling magic and single-target/self enhancements. Magic spells were split so that red mages focused on single-target magic, while white mages excelled in AoE magic.
    The different specializations would be great, if they were actually different specializations. The only unique single-target Enhancing spells that Red Mage learns are Phalanx II and Refresh II, and the rest have been self-only. Of the recent self-only spells, the Gain line are identical in potency to the Boost line in spite of being self-only and Temper is very situational.

    Specializing in single-target magic wouldn't be bad thing, but being limited to single-target magic with only two additional spells to show for it doesn't feel so hot.

    Quote Originally Posted by Rukkirii View Post
    In regards to Haste specifically, the stats surrounding the spell were created for a single target in mind, so for balance reasons we have no plans to make it possible to turn it into an AoE spell.
    By competently casting Haste on anyone in my party or alliance who hits a thing with a thing, I have subverted the plans of the Development Bros once again! AHAHAHAHAHA!

    Seriously, Haste is important and anyone with half a brain is going to cast it on anyone who is hitting a thing with a thing. The only thing that making Haste incompatible with Ascension and having no Hastega equivalent accomplishes is that I cast a spell with low casting time, low MP cost, and low recast three or more times instead of casting a spell with high casting time, low MP cost, and low recast time once.
    (11)

  6. #6
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by SpankWustler View Post
    Seriously, Haste is important and anyone with half a brain is going to cast it on anyone who is hitting a thing with a thing.
    Doing it wrong, there is no reason Haste shouldn't be on everyone at all times when possible.

    Healer? That could be a second off those cure recasts and everyone knows that Cursna doesn't have the most forgiving of recasts when dealing with Doom.

    Nuker/Enfeebler? Sleep and Stun timers aren't exactly low, but Haste helps you get to cap fast.

    Guy who is doing absolutely nothing in the corner? Guess what? Haste has been shown in preliminary studies to shorten the life expectancy of idlers while being completely safe for anyone who is not AFK!

    Haste has even been proven 15% effective at speeding up attacks, and 83% effective at reducing rage from people actively tanking mobs - even when it is the White Mage!

    WARNING: REPEATEDLY CYCLING HASTE FOR STUPID BALANCE REASONS HAS BEEN PROVEN TO MAKE MAGES CHRONICALLY DEPRESSED AND SHOULD NOT BE APPLIED FOR LONGER THEN FOUR HOURS BY THE SAME PHYSICIAN.
    (7)

  7. #7
    Player Garota's Avatar
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    Mar 2011
    Posts
    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Quote Originally Posted by Rukkirii View Post
    Red mage was designed to be proficient in the ways of enfeebling magic and single-target/self enhancements. Magic spells were split so that red mages focused on single-target magic, while white mages excelled in AoE magic.

    In regards to Haste specifically, the stats surrounding the spell were created for a single target in mind, so for balance reasons we have no plans to make it possible to turn it into an AoE spell.

    Due to this, we do not have plans of allowing red mage spells to simply be changed into AoE spells.
    Not only is RDM proficient in Enfeebling (When a monster isn't damn near immune to it.) But, I for one would have expected RDM to have gained access to Adloquium (Regain) and better Regen spells due to the fact that RDM has higher enhancing skill and original access to the Regen spell.
    (1)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by Rukkirii View Post
    Red mage was designed to be proficient in the ways of enfeebling magic and single-target/self enhancements. Magic spells were split so that red mages focused on single-target magic, while white mages excelled in AoE magic.

    In regards to Haste specifically, the stats surrounding the spell were created for a single target in mind, so for balance reasons we have no plans to make it possible to turn it into an AoE spell.

    Due to this, we do not have plans of allowing red mage spells to simply be changed into AoE spells.
    Mind asking the Dev Team how does self target spells benefit the party... ever?

    Also about Dia and Saboteur as well if you please.
    (1)

  9. #9
    Player tyrantsyn's Avatar
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    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Rukkirii View Post
    Red mage was designed to be proficient in the ways of enfeebling magic and single-target/self enhancements. Magic spells were split so that red mages focused on single-target magic, while white mages excelled in AoE magic.

    In regards to Haste specifically, the stats surrounding the spell were created for a single target in mind, so for balance reasons we have no plans to make it possible to turn it into an AoE spell.

    Due to this, we do not have plans of allowing red mage spells to simply be changed into AoE spells.
    You know maybe it's just me but I can remember this being address already before. And we were told the same thing at the time. What I'd like to point out here is that this only addresses "haste" and not any of the other Accession~able spell ppl have been talking about. Like our gain line, Refresh II, and Temper "and for some enspell II's."

    Now if SE doesn't want to make these spell aoe threw sub job, the question still stands can we get single target version on the gain line, Temper, or even the Enspell II's? It seems a little odd sitting here asking for more utility threw a sub job. Tho it seems to be the fan favorite for most on the job.

    The way I see it, single target = greater potency over a spread out version of the spell. This isn't to say there couldn't be a dum down version of a AOE haste spell made. Which would probably land in the hands of WHM's not RDM's. And would basically be a tone down version of the current single targeted version. Like Rukkirii said, the current version is specifically design around single target spell and making that spell aoe/accession would make it unbalanced. That's not to say SE couldn't take the current spell, bump it's status up to tier II and make a weaker version tier I that could be made into a AOE/accession~able spell. The question is would any one really want that? The idea falls into the whole trade off system that most jobs are know for. So I wouldn't count something like this out.
    (0)

  10. #10
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Rukkirii View Post
    Red mage was designed to be proficient in the ways of enfeebling magic and single-target/self enhancements. Magic spells were split so that red mages focused on single-target magic, while white mages excelled in AoE magic.

    In regards to Haste specifically, the stats surrounding the spell were created for a single target in mind, so for balance reasons we have no plans to make it possible to turn it into an AoE spell.

    Due to this, we do not have plans of allowing red mage spells to simply be changed into AoE spells.
    Any chance we'll be on equal footing with the other jobs any time soon as a whole or does your design for RDM also including leaving RDM in the dust?

    Because every mage is better than us right now and we aren't a DD and we aren't a better buffer than anyone. Also, we aren't a tank, regardless of how tough we can be and that we have access to shield mastery. Our shield is limited to a Genbu's shield or nothing useful.

    The job has major problems, your answer didn't solve any of them. RDMs expect to be taken seriously in these next couple of updates since we clearly weren't in Aby. Some actual transparency into our future would go a long way to start RDMs being able to have actual discussions on things that might be useful.
    (3)
    Last edited by ManaKing; 12-02-2011 at 02:25 AM.
    I'm a RequieSCAT-MAN!

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